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Official 


( (Nintendo) 


NINTENDO. 


VOLUME 27 . . 

U.S. $3.50 Canada S4.50 


MEGA .MAN IN-. 

OR. WHY’S 

REVENGE 

A Game Boy Mega bit! 


? Series Updates 

Dragon Warrior n&m 
Ninja Gaiden m 

►Super NES Previ 

ActRaiser 
Super Mario World 
Gradiusm 


THE SOURCE FOR NEWS AND STRATEGIES STRAIGHT FROM THE PROS 











POWERLINE 


• We always have a wild time com- 
ing up with prizes for the Player's Poll 
Contest, but we worked overtime on 
this months. All of you Bill & Ted 
fans will want to cheek it out! Would 
you believe that we’re giving away a 
phone booth? And it’s not just any 
phone booth— this one is a movie 
star! It’s the time-traveling booth 
actually used by Bill & Ted in the 
movies, and it’s going to be installed 
in the lucky grand prize winner’s 
house. 

• Speaking of contests, we’re in- 
cluding an extra one this month. 


We’re asking you to get your Game 
Boy and put your creativity to work 
creating designs and decorations 
that make yours a truly custom 
model. Send us your design on a 
template like the one on page 71, 
and we’ll select the best ones to fea- 
ture in a future issue. Of course, 
you’ll want to be able to play your 
personalized Game Boy, so be sure 
to make it a working design. 

• There weren't any customized 


Game Boys at this summer’s Con- 
sumer Electronics Show (CES). but 

there were lots of newsworthy new 
products. Of course, Nintendo 
Power readers already knew about 
the star of the show, the Super NES, 
but you might not know about some 
of the other big announcements. Be 
sure to read our GES wrap-up in Pak 
Watch to find out what’s up in the 
video game world. 

• Our featured games begin with 
Ninja Gaiden M, Ryu’s latest adven- 
ture. It has the most intriguing plot 
yet, beginning with a mysterious 

murder that calls 
for Ryu’s investi- 
gation. Ninja Gai- 
den fans won’t be 
disappointed. 

• Since we know 
that many of you 
took advantage of 
our Dragon War- 
rior subscription 
bonus, we’re in- 
cluding reviews of 
its sequels, Dra- 
gon Warrior II 
and III. The brief 
coverage of Dra- 
gon Warrior II 
will bring you up 
to date on the 
story line, then 
we’ll take you 
way back in time 
with Dragon War- 
rior III, back to 
the beginning of Erdrick’s legend. 
Finally, you’ll learn how the epic 
began. 

• See what’s up with the Super NES 
in a special preview section begin- 
ning on page 72 with Super Mario 
World. If you thought Super Mario 3 
was great, wait until you see this one! 
There are loads of great titles just 
waiting for the Super NES, including 
the two others that round out our 
preview. Gradius III and ActRaiser. 



STAFF 


Publisher M. Arakawa 

Producer in Chief Hiroyuki Kato 

Editor in Chief Gail Ti/den 

Senior Editor Pam Sather 

Editors Scott Pelland 

George Sinfield 
Dan Owsen 
Leslie Swan 
Kevin Johnson 
Fred Nava 

Editorial Consultants — Howard Lincoln 
Peter Main 
Phil Rogers 
Juana Tingdale 
Tony Harman 


Cover Design Griffes Advertising 

Copy Coodinators Machiko Oehler 

Pete Remine 
David Reddig 
Jeff Hutt 

Director of Production - Tsutomu Otsuka 

Producer Yoshio Tsuboike 

Project Coordinators — Hiroyuki Kurano 
W. David Mellen 
Keiji Hamada 
Emi Toyama 

Art Director Yoshi Orimo 

Concept & Design Work House USA 

Work House Co.. Ltd. 
Yukio Yamashita 
Ichiro Koike 
Yoshi Orimo 
Nob-Rin Takagi 
Leo Tsukamoto 
Hiroko Nagami 
Wendy Salvatori 
Tami Musante 
Geoffrey A. Moriyama 
James Pollock 
Jeff Hazard 
Seiji Sato 
Yushi Ozeki 

Illustrators Nob-Rin Takagi 

Hiroko Nagami 
Katsuya Terada 
Kazunori Aihara 
Matsunori Iwamoto 
Jeff Hazard 
Makikazu Ohmori 
Orange Nakamura 
Kazunori Kamachi 
Art Nichols 

Poster Art Mikikazu Ohmori 

VOLUME 27— August 1991 
Nintendo Rower is published by Nintendo of 
America Inc. in conjunction with Tokuma 
Shoten Publishing Co., Ltd. 

Nintendo ft>wer is published monthly at $42 
per year in the U.SA ($54 in Canada) only by 
Nintendo of America Inc.. 4820-150 Ave. N.E.. 
Redmond, Washington 98052 
© 1991 by Nintendo of America Inc All rights 
reserved. Nothing that appears in Nintendo 
Power may be printed in whole or in part, 
without express permission from Nintendo of 
America Inc., copyright owner. 

Printed in the U S A. 

Color Separation by Dai Nippon Printing Co,. 
Ltd. 

NINTENDO IS A REGISTERED TRADEMARK OF 

NINTENDO OF AMERICA INC 

TM&© for games and characters are owned by 

the companies who market or license those 

products. 


4 NINTENDO POWER 





CONTENTS 

VOLUME 27 AUGUST 1991 


FEATURESM^^K 

NINJA GAIDENM8 

Could Irene really be dead? That’s what Ryu intends to find out in 
his latest adventure, but the facts are shrouded in mystery. 



DRAGON WARRIOR 
I&I 26 

After a quick look at I, we return to an earlier age in III to meet 
the ancestors that shaped the future of the Dragon Warrior 
series. 


DARKMAN 46 


Transformed by 
plastic surgery 
after an explo- 
sion, biochemist 
Peyton Westlake 
sets out in search 
of the thugs who 
left him for dead. 



I SPECIAL FEATURESI 


SUPER MARK) WORLD 72 
GRADIUS1D 76 
ACTRAISER 79 



^HMTIPS FROM THE PROS^M 
NESTER’S ADVENTURES 20 
CLASSIFIED INFORMATION 22 

COUNSELORS’ CORNER 42 

m^^VIDEO UPDATES 

NOW PLAYING 84 

Step right up! The video box office Is open. 

PAK WATCH 92 

We’re keeping a watchful eye on coming attractions. 

i^^^HGAME BOY^^^^H 

K£ G N A in DR. WILY’S REVENGE 52 


Will the wily doctor finally spell the end of Mega Man? In Capcom’s new 
Game Boy title, Wily is out to extract vengeance for his earlier losses. 



FINAL FANTASY LEGENDS 58 


This huge sequel has nine worlds to explore as you search out the 77 pieces 
of the mystical Magi. Collect clues to solve the puzzles posed along the way. 


DAYS OF THUNDER 66 

Use the pros’ tricks of the trade when you get behind the wheel of your 
stock car. When the competition heats up, expect to rub some bumpers. 

player s forum 

PLAYER’S PULSE 6 

NES ACHIEVERS 40 

PLAYER’S POLL CONTEST 82 

TOP 30 88 

THE INFO ZONE^^^H 

WORLD OF NINTENDO 87 

CELEBRITY PROFILE 91 

BULLETIN BOARD 98 

NEXT ISSUE 99 


VOLUME 27 5 




Baseball Stars Return 

Recently, a Little League team sponsored by Nintendo of America flew to Japan for a week of baseball 
and tours. Check out the details here. Also this month, we feature a couple of Mario look-alikes, a heat- 
seeking iguana, and more! 


SUPER NES IN CANADA? 

I read in the June and July 
issues of Nintendo Power that 
the Super NES is coming to the 
U.S. this fall. It sure sounds great! 
Will they be sold in Canada this 
fall, too? 

Peter Hughes 
Vancouver, BC 

Our manufacturing facilities have 
been taxed to the max to meet the 
high demand for Japan's Super 
Famicom. We are now concen- 
trating on the Super NES but have 
been able to produce only a limit- 
ed number. Therefore, we don't 
plan to ship them to Canada this 
fall, and they will probably be in 
very short supply here in the U.S. 
We have high hopes for 1992. 



It's official! Mayor Tom Bradley 
officially declared November 5, 
1 99 1, as Nintendo Fun Day in Los 
Angeles. Now here's a city that 
knows how to have fun! 



Christopher Police of Clarks Sum- 
mit, PA recently got a Nintendo 
Action Set for his fifth birthday. 
We don’t think it's possible for 
anyone to look any happier. 

A COLD-BLOODED PLAYER 

T his is my iguana, Phyllis, 
enjoying my Nintendo Enter- 
tainment System. Nothing 
personal, but I think that she appre- 
ciates the heat generated from the 
NES more than the exciting gra- 
phics and great game play! Nin- 
tendo and reptiles forever! 

Jason Tarshis 
Campbell, CA 



WHERE’S FIERY MARIO? 

M y son David is a recent 
subscriber to your maga- 
zine and wanted to thank 
you for the Dragon Warrior Game 
Pak. David (age 6), who has played 
Nintendo games since he was 4, is 
quite accomplished in many 
games. He has studied your Strat- 
egy Guides and used them to 
figure out how to play the games. 
In fact, I can say that Nintendo 
Power has motivated him to learn 
how to read! Not to be outdone, 
brother Robbie (age 3) has also 
taken up the control pad to turn in 
some pretty respectable scores. I 
am really pleased to see him apply 
himself to learning the games 
through his brother's example. He 
has gained a lot of self-confidence 
through his accomplishments. 
There is a definite place for Nin- 
tendo in our house. Pat Little 
Pebble Beach, CA 

• . Super Mario 
L ^ (David), left. 

meets Regular 

tmeL Mario (Robbie). 



THE COBRAS STRIKE JAPAN 


As part of a cultural exchange pro- 
gram, Nintendo of America sent 
the Montlake-Rainier Cobras Little 


League team on a memorable trip 
to Japan. It was the first flight for 
many members of the team, and 
getting on the jet was only the 
beginning of a week filled with 
excitement and many other "firsts." 
When they weren't playing baseball, 
the team, coaches, parents and 
volunteers were treated to a whirl- 
wind tour of Japan. Many of the 
places they visited welcomed them 
with elaborate receptions, and best 
of all, they toured Nintendo Com- 
pany Ltd. in Kyoto. It was a dream 
come true for the lucky players, who 
also got to meet Mario and play 
Super Mario World on the Super 
Famicom. At every opportunity, the 
team exchanged gifts such as 
photographs, baseball caps, and 


Members of the Montlake-Rainier Cobras: (Bottom, L-R) Josh Donion, Daniel Sims, Byron Ong, Polo DeCano, 
Alonso Gray, Frederick Tramble, Jonathan Batingan. (Middle) Coach Robert Stern, Willie Corr, B.J. Ong, 
Antonio Conley, Mike Chavelle, Drew Milam, Ron Pantig, Demarco Powell. (Top) Coach Gary Donion, Jacob 
Burnstein-Stern, Anthony Conley, Mark Maimon, Shane Milam, Coach Curtis Knopf. 


playing cards with the opposing 
teams. Although there were com- 
munication problems, it soon 
became clear that they all spoke 
one universal language: Nintendo! 
When the Game Boy was brought 
out, the players from both coun- 


tries knew just what to do: pop in a 
Game Pak, connect the Game Link 
cables, and get set for friendly 
head-to-head competition. 



The American team gets together for a group shot with two of the Japanese teams they played against. 


Japan was great, but the eating utensils took some 
getting used tol 



By now, you’ve heard lots of exciting things about the capabilities of the Super 
NES. It’s the product of many creative people who let their imaginations run wild. 
If you designed a game system and could have it do anything you wanted, what 
capabilities would it have? Would it clean your room? Do your homework? Take 
you to Tahiti? Send your wildest ideas to us at this address: 


6 NINTENDO POWER 


VOLUME 27 7 






THE AHCim SHIP OF DOOM 


Ninja Gaiden HI: The Ancient Ship of Doom is Tecmo's third ninja 
action thriller based on the hit arcade game. Although rumor has it 
that this is Ryu's final appearance, at least he goes out with a bang. 
The action is non-stop with some great new moves, like being able to 

grab hold of bars and swing up onto 

platforms from below. The menacing 

story, told in cinema scenes, ties NINJA GAIDEN IQ 

each of the seven stages of game TECMO 

play together. Lookfor great graphics MEMORY 1 

and super control, just like in the first — — ■ 

two Ninja Gaiden games for the NES. • 

But more than anything else, look for “p| ay control JJ] 

a challenge that won't quit. choiienge & Losting inf. 4.1 | 


It Began Long Ago 

One day, Ryu Hayabusa ol the ~ ~~ 

secret ninja Dragon Clan, found his • 

father gone and his world shattered. . 

His quest for revenge took him half 

way around the world and through countless dangers until the hor- 
rible truth of his father's death was revealed during his struggle 
against the evil Jaquio. Then, out of the ashes of Jaquio's ruin, 
stepped a new villain named Ashtar. When Irene Lew was kidnapped, 
Ryu plunged Into the fray, battling his way to Ashlar's stronghold 
where he learned that the world hovered at the brink of chaos. 


A desperate chase. A brutal 
betrayal. Irene dead? Ryu the I 
killer?! Some evil mastermind 
must be at work. Begin uncovering his 
sinister plot by investigating Irene's last 
mission, code named, -Cardinal.’ And so 
Ryu Hayabusa sets out once more, in a 
game of dark mystery and murder, with 
the future of Earth going to the winner. 


© 1989 TEMCO. INC. © 1990 TEMCO. INC. © 1991 TECMO. INC. 


lINfENDO POWER 


ion For Ryu Hayabusa 


;ame pak data box 


1 1X1 1 

MC/VtUKT MMC3 _ 

— 1 


Graphics & Sound 

4.1 

Ploy Control 

4.3 

Challenge & Losting Inf. 

4.1 

Theme & Fun 

3:9 








EPISODE 111 


COLLECTING NINJA WEAPONS &? BONUSES 


FIRE WHEEL (W) 

The Fire Wheel rotates around 
Ryu. wiping out enemies and 
keeping him virtually Invin- 
cible for a short time. 


NINJA STAR (S) 

The classic Ninja Throwing 
Star is thrown at an enemy 
with incredible speed, then 
it returns like a boomerang. 


NINJA ARTS 
POWER-UP (P) 


Once again, Ryu can 
look to enhance his 
fearsome Dragon 
Sword with deadly 
Ninja Arts or weapons 
that he finds along the 
way. This time, you'll be 
able to see the actual 
weapon inside its 
bubble before Ryu 
slashes it. That's a big 
help when you want to 
hang on to a particular 
Ninja Art. 


This art sends fire upward at 
an angle to singe any foes 
waiting for Ryu on a higher 
platform. 


DOWN BLAST (D) 

This fiery art sends a hail of 
blistering fire shots at a 
downward angle. 


HEAL(H) 


UP & DOWN (U) 

Like giant axe blades striking 
straight up and down, this art 
is good against enemies who 
lurk above or below you. 


SUPER SWORD (SS) 

The Super Sword gives Ryu’s 
Dragon Sword extra range 
with each swing, and you keep 
it until Ryu loses a life. 


NINJA ARTS & WEAPONS 


BONUSES 








OQ Q O OOO G G 


The secret lab is filled with 
bizarre biological experi- 
ments, some in huge glass 
tanks, others that attack 
Ryu. Ninja guards and 
hovering robots also pop 
up in Act 1, but Ryu can 
handle them all. This stage 
is just a warm-up to the 
later Acts of the game. 
After slashing, climbing, 
leaping and spinning his 
way through the lab 
rabble, Ryu will face a 
mad, hot-headed scientist 
in body armor who gives 
him a scorching reception. 




* . 

- — 1 

— Atop a cliff, high above the pound- 

ing ocean waves, Irene Lew runs for 
her life. Pursuing her is a man masquerading as 
Ryu. At the brink of the cliff, a stone gives way 
and Irene falls. When Ryu learns of the tragedy. 


revenge, beginning 
with the laboratory i 

complex Irene was 
investigating. 


FoolsRushln 

Enemies often appear suddenly as 
you scroll forward. When running or 
leaping, you may crash Into them and 
lose HP. Scroll slowly ahead. 


STAGE 1: THE LAB 

You'll have to move both horizontally and verti- 
cally to make it through the lab. Luckily, Ryu can 
get a grip on almost any surface. There are plenty 
of Power-Ups, but no Heals or 1 -Ups. 


Hanging Tough 

When a bar or chain hangs down, Ryu can grab hold. 
He can also swing up, attack foes on top, then move 
ahead, avoiding danger below. 






EPISODE III 


OQ® 


The CIA received a tip about a 
mysterious Dr. Flame experi- 
menting with mutated lifeforms, 
so they sent operative Irene Lew 
to snoop around. 

Too bad for her, the 
Doctor didn't ap- 
preciate house prliC 
calls. C g / 


Ninja Patience 

The true ninja knows the value of patience. Before moving 
on after a fight, Ryu should pause a moment to see If 
other enemies appear. 


Hotfoot It 


Quickness Counts, At Times 


HOT 










The road to the Castle 
Rock fortress leads 
through a parched desert 
of. treacherous sands that 
swallow men whole. Then 
Ryu must race through an 
underground passage 
where the Earth's molten 
interior threatens to rise up 
and drown him in fiery 
lava. To make things more 
interesting, enemies ap- 
pear continuously, some of 
them swooping down 
from the air. And inside the 
tunnel, Ryu will come 
face-to-face with a new 
horror! 


This desert is any- 
thing but deserted. 
Ryu must watch for 
attacks on the 
ground and from 
the air. 


QuickSand 


Bad News: Part One 


More Bad News 

Move forward slowly. Destroy the Pods, then Toadman. Turn, attack hovering 
enemies and get the Pod for a 1-Up. 


Bad News: Part Two 


When you move out on this 
patch of quicksand, hovering 
enemies appear. Turn 
quickly and strike, or lure 
the enemy back toward 
solid ground. 


NINTENDO POWER 


Having taken the lab by storm, Ryu realizes that something very 
strange was going on there. Scientists don't normally keep armed 
killers. But then a mysterious man 
appears who urges Ryu to seek out 
the Castle Rock fortress, where he 
claims Irene is being held. Ryu 
fr j doesn't ask any more questions. 

& _ Time is too short. 










BOSS 

THE GOR 




©O© 


STAGE 2-2: 
LAVA CAVES 

The rising lava will 
make you want to hot- 
foot it out of this hor- 
rible hole. 


Fight Fire With Fire 

In the flaming caverns, the Fire Shot helps Ryu blast 
through heavily defended vertical areas. 


flanging Out 


Ryu can pick up 


damage If he 


grabs a platform 


too high, as 


enemy above may 


Lava! 

The lava is rising and it won't 
wait for anything. Use the 
walls and ledges to climb. 


Fire & 
Spikes 

Stand on the right 
of platforms for 


The Gorgon is a huge, flying mutant who 
hurls fireballs collected from the lava of his 
domain. He looks like 
something cooked up by 
a mad scientist and 
maybe he is. 


Attack From Below 

If an enemy is above you on a ledge, use the Up & Down. Fire 
Shot or Super Sword to defeat him. Then move on safely. 











Q© oooo 


Fire Storm 


Ryu plunges into the 
steamy swamp of the 
Amazon, moving right to 
left. Ryu uses creepers to 
hang from and to avoid 
enemies like Piranha fish 
that leap with snapping 
jaws from the murky river. 
Then he's climbing through 
a dark, wet passage inside 
a mountain while battling 
the forces of evil. He 
doesn't know who is com- 
manding the enemies, just 
that he must continue if he 
is to avenge Irene. 


ByTheNumbers 


The Mutant Twins are lords of this 
underworld, but it's not much to write 
home about. No one knows how they 
got here, but Ryu intends to find out. 


OneAtATime 


STAGE 3-2: THE TUNNEL 

Flooding from the Amazon creates streams with 
strong currents that pull you downward. 


© O GCDO 


you. That fish may be the one 
that got away, but there are 
plenty more to come. As soon 
as the first fish is gone, pre- 
pare to battle a school. The 
Fire Down Ninja Art will come 
in handy here. Timing your 
jump to the 1 -Up is also tricky, 
but you don't want to let it 


Be safe and drop from the 
left side of platforms. 


Hit&Runi 


Tricky Moves 

Jump to the left edge of the 
platform and attack the Mecha- 
nical Flyer, then the Piranha. 


Wheel of Fire 


STAGE 3-1: 
THE AMAZON 


Lucky Star 


Leaping from ledge to hovering platform. Ryu 
dodges and ducks his way through the 
Amazon. 


NINTENDO POWER 


MUTANT TWINS 


Having breached the outer defenses 
of Castle Rock, Ryu meets the video 
image of Foster, who has been wait- 
ing for him. He boasts that nobody 
has ever left alive! But when Ryu asks 
if Irene is being held here, Foster is 
surprised. Obviously there is more to 
the mystery and Ryu must press on. 


START 


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EPISODE III 


Ryu has reached the foun- 
dations of Castle Rock 
fortress. It's on to the dun- 
geons where piercing 
spikes shoot up through 
seemingly solid floors. 
Don't get caught flat-foot- 
ed! Fortunately, there are 
heavy chains overhead to 
which Ryu can cling in 
some safety. Armored 
robots, enemy ninjas and 
tiny jet fighters all home in 
on Ryu at every step. 


The protector of the 
fortress is yet another 
mutated fiend. He 
won't take a pound of 
flesh; he just likes to 
pound on flesh, Ryu's 
flesh. Who are these 
bosses anyway? 


T j — I 


The lire of this mutant shoots 
up toward where Ryu last 
stood. To avoid it, keep 
moving from left to right and 
back again. 


A Spike In Time 


Stand in the middle of the roor 
and dodge Fats' fire, which 
always is aimed at where Ryu 
last stood. 


STAGE 4-2 
CAUTION 


Survival in the dungeons 
depends on avoiding the 
spikes. Use the heavy 
chains when you can and 
be cautious. 


Watch Your Step 


Both Sides 


Leaps Of fate 


Three's A Crowd 


STAGE 4-1: ANTICIPATION 


The chain platforms are safer to cross 
than the floor. Just don't drop onto a 


Three hovering robots converge as you ride the 
platform. Get on top and attack, but take care 
not to hit and lose the 1-Up. 


One fall will be your last in this area. Remember that weap- 
ons and Ninja Arts are located where you need them. 
Knowing each weapon will hint at what to expect ahead. 


NIW F.NDO-POWER 


BOSS 

FORTRESS FATS 


The mysterious 
stranger who ap- 
peared at the end 
of Act 1 reap- 
pears, bragging that he was the one who 
eliminated Irene. But before Ryu can lay his 
sword on the scum, he flies away as if he has 
rockets in his shoes. Determined, Ryu follows. 


l iiilliJluiHUI 















Swarms of Hover Pods, 
Toadmen and other ene- 
mies appear as Ryu 
presses into the fortress. 
He must ride a series of 
platforms before meeting 
laser mutants. Finally, he 
reaches the outer ram- 
parts of the fortress. The 
action is intense and 
seems endless. Back 
inside, Ryu meets Fos- 
ter. Then comes a fight 
with a powerful bio- 
noid. - — 


Inside the subspace 
dimension, Ryu finds an 
icy world of high-speed 

drops and count- 

less enemies. - 

Further on the - v 
world becomes a W 1 
biomass of roots 


and rotting evil. 


•NINTENDO POWER 


Another encounter with the mysterious man reveals 
that his name is Clancy, and that he has been helping 
Foster on a bizarre project involving Life Energy and 
Bio-noids— super mutants, like the bruisers Ryu has 
been fighting. But now Clancy claims to be innocent 
and he wants Ryu to go after Foster! 


By now the plot is getting so thick you 
could eat it with chopsticks. Clancy, 
reveals that a rift in the ruins of Castle 
Rock fortress leads to a subspace 
dimension that he intends to rule using 
Life Energy and mutants. He will also 
control the doorway back to our uni- 
verse. Obviously, Clancy has got to be 
stopped. Ryu is on it. 




rHE FINA 
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20 NINTENDO POWER 






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VOLUME 17 21 






€ RED 
OCTOBER 

■ From AqENT #999 

Powered-Up Sub 

Give the Red October an extra boost of power at 
any point in the game. Press the Start Button to 
pause the game. Then press the A, B and Select 
Buttons in the following order: A, B, Select, A, B, 
Select, A, B, Select, A, B, Select, A, B, Select, A, B, 
B, A. Your Sub will be fully repaired and it will be 
equipped with 99 Torpedoes, 99 Missiles, 99 
ECM's and 99 seconds of Silent Drive. The code 
can only be entered once per game and as soon as 
the Red October is defeated, the items will be 
reduced to their standard amounts. 



Press Start to pause the game. Then press A, B, Select, A, B, Select, A, B, 
Select, A, B, Select, A. B, Select A, B, B, A. Vour Sub will be super-charged! 

Level Skip 

If you find yourself in hot water while you journey 
westward, you can skip to the next stage with an- 
other long, but easy-to-enter code. Press the Start 
Button to pause the action, then press the A, B and 
Select Buttons and Left and Right on the Control 
Pad in the following order: A, B, Select, Right, Left, 
Left, Right, Select, B, A, B, B, A. You'll be sent 
immediately to the beginning of the next stage with 
a completely repaired Submarine. Make sure that 
you use this code as a last resort, as you can only 
use it once per game. 




Tons Of Subs 

If you wait to use the Level Skip code until your last 
boat has been blasted, you'll be able to continue 
playing with dozens of Subs in reserve. Pause the 
game and enter the code just as the number of 
subs left reaches "0". When you resume play, the 
number will still read "0". If you lose a sub, though, 
the number will change to "10" and it will continue 
to count down as you lose Subs, using a counting 
system with letters and numbers. The grand total 
should be about 1 50 Subs. 



22 NINTENDO POWER 







Gel to the top of this tree it fest at you can via the Snake. Run to the 
right and fall. You'll hit a platform with a Level Eight Warp! 


Hit the first two Psyko Pigs with Battletoad Butts, first the pig on the left 
and then the one on the right. Keep running to the right and jump to the 
next ledge to Warpl 


The Warps in Levels One, Four and Six disappear 
very quickly. You'll probably have to practice before 
you can hit them in time to Warp. Keep trying! 


VOLUME 27 23 




classified inmm 


■ From AqcNT #710 

Toad Code 

You'll need as much help as you can get as you fight 
the forces of the Dark Queen and, with a terrific 
Toad Code, you can take off with two extra lives. On 
the Title Screen, press and hold the A Button, the B 
Button and Down on the Control Pad. Then press 
the Start Button and you'll begin with five Toads in 
reserve instead of the usual three. Toadally awe- 
some! Use the code whenever you continue and 
you'll tear up the trail to the Dark Queen. 


Level Three 

There are five Speeder Bike courses in the 
Turbo Tunnel. The fifth course is especially fast. 
Count the walls as you pass them in this section 
and aim your Speeder 
Bike in a collision 
course for the tenth 
wall. There will be a 
Warp in front of the wall 
which will take you to 
Level Five. Just hit it and 
blast off! 


Aim for the tenth will in the fifth 
Speeder Bike course for a shortcut 
to Level Five. 


Level Four 

In the last section of this icy world, there are several 
falling platforms that actually take you skyward if 
you jump on them repeatedly. Try this method after 
falling halfway on the first platform and you'll meet 
up with a Warp to Level Six. 


When the Title Screen appears, press and hold A, B and Down. Then press 
Start. You’ll have a fighting force of Five Toads in reserve. 

Webfooted Warps 

If you've already seen the weird world of the Toads 
and you want to skip ahead to advanced stages, 
check out these great Warps! 

Level One 

The Warp to Level Three will show up on a ledge to 
the right after you quickly take care of the first two 
Psyko Pigs. Hit the left Pig with a running Battletoad 
Butt, then do the same with the right Pig and keep 
running. You'll see a flash of white light on the 
ledge. Jump into it before it disappears and you'll 
Warp! 


Fall halfway on the first platform in the last section of the Ice Caverns. Then 
Jump quickly and repeatedly so that the platform takes you back to the top. 
You'll find a Warp there that will take you to Level Six if you hit it In time. 

Level Six 

Climb the Snake to the top in this second Snake 
section. Then run to the right and fall down to a 
platform. If you're there on time, you'll encounter a 
Warp which will zap you to Level Eight. 







Hit the Bo Master and collect the item. Then run to the left, hit the Fire 
Thrower and collect another item. You can keep getting items until you're maxed out. 


omRi 


•o 




iHlMOTpn! 


Keep collecting coins and 1 -Ups until you've got 
enough to complete the game. 


■ From Accent #197 

Items-A-Plenty 

There's a Bo Master on the first ledge of Stage 3-1 . 
Beat him and collect the item that he leaves behind. 
Then double back, drop down onto the fence 
without jumping and defeat the Fire Thrower. Get 
his item and continue to go back and forth between 
the two until you have your fill. 


Climb to the top of the ladder and leap 
onto the see saw at the bottom to rate 
as a Super Man and get three Coins. 
Continue to collect coins and 1-Ups until 
you've got as many as you want 


TFJF. 

SlMPSOM 


■ From AqENT #476 

Unlimited Barts 

The Krustyland Amusement Park has a see-saw 
strength tester right next to a high dive platform. 
You can combine the use of these two apparatus to 
collect a ton of 1 -Ups. Climb the ladder and hit the 
character on top with the Slingshot. Then leap off 
the platform to the left and aim for the left side of 
the see-saw so that you'll send the weight on the 
other side soaring. After you land, grab a bouncing 
Jebadiah Head so that you'll be temporarily invin- 
cible and watch the weight as it hits the bell at the 
top. Three coins will burst from the bell. Collect 
them and repeat the maneuver. When you have a 
total of 15 coins, you'll earn a 1-Up. In the 600 
seconds allotted for the stage, you should be able 
to earn about five 1 -Ups. When the time runs out, 
you'll lose one Bart life, but you'll net four Bart lives. 


| From AqENT #471 

Two Player Continue 

While you automatically have unlimited chances to 
continue in this rescue mission, in a two-player 
game, the first player to be defeated generally has 
to wait until the other player has been defeated. 
They then both continue the mission at the same 
time. There is a code, though, that allows for an 
instantaneous continuation for the player who has 
been defeated. When all of your fighters in reserve 
are gone, press and hold Up and Right on the Con- 
trol Pad, then press the A Button. You'll reappear on 
the scene with three more chances! 



When your last fighter is gone in a two-player game, press and hold Up and 
Right, then press A and keep fighting! 


24 NINTENDO POWER 





CD@@ 

<§XP@C3 

-'d AHAJWIVirt 

■ From Aqtur #$76 

Second Chance Stroke 



| From Aqcnt #607 

Freeze and Fire 


You're bound to hit a few shots off target on the 
challenging courses of NES Open Tournament 
Golf. And, while that is part of the game, you may 
want to give yourself a second chance every now 
and again. To do so, quickly press Reset on the 
Control Deck before the next shot is set up. Then 
choose the same options that you chose before and 
continue the game. You'll start again on the same 
hole, just before your last stroke. You'll be sure to 
win a large purse at the end of the tournament. Of 
course, to really test your golfing skill, you should 
play it straight. 



Dr. Wily’s Robot Leaders are a tough lot. Our 
agents have found a way, though, to make your 
battles with these mechanoids more manageable. 
As soon as the battle begins and you have a clear 
shot, pick up Controller n, then press and hold Up 
on the Control Pad and the A Button. As long as you 
are holding those buttons on Controller n, the 
action will be frozen. Even though Mega Man will 
not be able to move, you'll still be able to fire the 
Arm Cannon. Keep firing until the Robot Leader is 
history! 




A popular activity among Nintendo game experts is developing tips and strate- 
gies. If you'd like to share your own special tips with us, send them in! Choose 
your own Agent Number (3 digits) and be sure to include it with your tips. 
Our address is: 

Nintendo Power 
Classified Information 
P.0. Box 97033 
Redmond, WA 98073-9733 


Wanted: Special Agents 


VOLUME 27 25 









DRAGON WARRIOR HI 

ENIX CORP ORATION 


The first role-playing game to be an NES hit. Dra- 
gon Warrior set the stage not for what was to fol- 
low, but for what came before. In this review we will 
show key moves that will help you finish Dragon 
Warrior II and catch up with the series, then we'll 
go back in time to search for the root of the legend. 


1 4M 1 

MtMUKY MMC1 - 

— 1 

POWER METER 

Graphics & Sound 

3.4 

Play Control 

3.8 

Challenge & Interest 

3.8 

Theme & Fun 

3.6 











DRAGON WARRIOR 


11989 


THE TELLING OF THE LEGEND BEGINS 


A lone warrior sets out to follow 
in Erdrick's footsteps by bring- 
ing peace to Alefgard. To do so, 
he must slay the wicked, brutal 
Dragonlord. 


Villagers you 
meet have infor- 
mation that will 
help you continue 
your quest. 


THE HISTORY OF DRAGON WARRIOR 

The telling of Erdrick’s legend began in discover the source himself, the saga gets 
Alefgard with his descendants. When we bigger and better. 


DRAGON WARRIOR H 


1990 

Instead of traveling alone, now you 
head a party of three as you explore 
the expanded world of Alefgard, 
which is four times larger than it 
was in Dragon Warrior. You'll be 
glad that you have extra help when 
you encounter parties of enemies 
like none you've ever seen. 


EXPECT THE UNEXPECTED AS YOU EXPLORE 
NEW TERRAIN 


You, as party leader, learn 
to use the talents of each 
team member. 


Strategy is vital when you 
face multiple enemies. Plan 
your attack. 


The new world Is so big that 
you’ll need a ship to explore 
it all. 


DRAGON WARRIOR ffl 


1991 


THE SECRETS OF THE LEGEND ARE FINALLY 
REVEALED 


The third game in the series 
might explain some of the mys- 
tery surrounding the earlier epi- 
sodes. This time you head a party 
of four, some of which can make 
beneficial class changes during 
your quest, and you can learn 
more spells than ever. The pass- 
ing of time is an all-new element. 
Explore during the day when you 
can, at night when you must. You 
will explore by ship, as you did in 
Dragon Warrior II, but this time 
you will also have to fly high 
aboard a huge bird to reach 
remote places. 


Flying is safe travel because 
there are no enemies in the 
sky. 


In daylight, towns bustle with 
activity. At night, some of the 
shops close and some people 
give interesting new tips. 


In battle scenes, you can 
attack fellow party 
members. Hit sleeping ones 
to wake them! 


From Level 20 on, you 
can change party 
members' classes. Be 
careful, though. They 
lose abilities and items 
when they change. 












1 


Q uic fips 


) 1990 Enix of A 


If you don’t want the second 
quest to drag on, these tips 
will help you find the key 
items so you can get started 
on Dragon Warrior HI. You’ll 
still have to raise your levels 
in battle by fighting foes. 


nken Treasure*^ 


inport, sail due north to 
Use Searc to dive over- 
eturn to Lianport for the 


♦J*The Golden Key*$» Making The Water Flying Cloth ♦J* 

In the fishing village on Zahan, In the temple at Zahan, use Step- 
look for a dog on the east side of guard to cross the barriers and get 
town. This precocious pooch the Loom on the left side. The 
will lead you Dew's Yarn is on the third floor of 
straight to the the northern Dragon's Horn Tower. 
Golden Key. Take these items to Tuhn and give 
them to Don Mahone. Save the 
game and 


♦♦♦The WorldTree*** 


On an island in the'south seas 
you'll find a special tree with a 
leaf that restores life. Head east 
and south from 
Wellgarth, 
then Search. 


♦♦•Jailor's Key*f» 

In the underground city of Well- 
garth there is a shop with a 
mysterious blank spot in the list 
of items for 
sale. Point at 
the blank spot 
for the Key. 


Mahone will 
have the Cloth 
ready for the 
Princess. 


♦♦•Mysterious Zahan«f> 

The fabled island of Zahan is iso- 
lated in the sdutherh ocean. From 
the World Tree, set sail to the 
east and south. 


♦f*The Hiding Place Of 


♦♦♦Staff Of Thunder ♦♦• 

Once you have the Jailor's Key, go 
^ to the jail ben^alfoiMidenhall and 
Roge Fastfinger talk to the prisoners. One will 
The prison cXlfjofe empty, but reveal his true, evil self. Defeat him 
if you walk into the dark wall at and win the Sell the Staff for 
the bottom you will find Roge's 
hiding place. 


9,500 pieces of Gold and repeat 
the procedure to amass a fortune. 






*f*The Secret Face Of 

Hargon's Castle • 

After battling your way through 
Rhone, the last thing you want to 
see is an eerie replica of Miden- 
hall. To make Hargon's Castle 
appear, use the Charm of Rubiss. 
The Eye of Malroth will reveal the 
stairway up into the castle if used 
I VHR > n HH'ddle of 
SmSmeM the temple 
UlflP VS room. 


•♦•The Tower Of The Moon******Entrance To Rhone *f* 

When you find Roge Fastfinger, 
he'll give you the Water Gate Key. 

Use that in the Water Gate in the 
northern field of Tuhn to flood the 
channel. Now you can sail to the 
Tower. 


Take the travel warp in Beran to a 
mountain valley just north of 
Wellgarth. West of the valley is a 
poisonous swamp. Cross the 
swamp and use the Eye of 
Malroth, which is found in Mono- 
lith Island, to open a secret door 
in the mountainside. The door 
opens in the third moun tain from 
the left. 




•rSea Cave & 

Monolith Island* 

From Osterfair, sail four units 
west, then head north to the 
Cave. The Island is 23 units west 
of Osterfair. Use the Moon Frag- 
ment to enter. 




»♦* Erdrick's Stuff*}* 

The great champion of long ago 
left his stuff scattered carelessly 
about. The Sword is in Charlock 
Castle; the Token is in Midenhall; 
the Armor is in the cave to 
Rhone; the Shield is in Cannock 
Castle and the Helmet is in the 
Monolith of Holy. 


*|* Sword Of Destruction 


The mightiest weapon in the 
game can be won only in Rhone 
by defeating the Atlas, the Giants 
or the Green 

Dragon. 


QUEST OF FIVE CRESTS 


Before the great wizard Rubiss 
will give you his Charm, you must 
collect the five lost crests. In a 
cellar room of Hamlin is the 
Water Crest, which you win in 
battle. The Moon Crest is found 
in Osterfair if you defeat the lion. 


On an island in the southern sea 
where a flame burns in a mono- 
lith, exit the right door and walk 
along the outer wall counter 
clockwise to find the Fire Crest. In 
the dungeon of Rhone Cave, 
battle through the fierce Hork- 


men to find the Crest of Life. The 
Star Crest is in the Lighthouse. 
Find the old man and follow him, 
then defeat his true form for the 
Crest. Once you have the fire 
Crests, go to the Sea Cave and 
descend to the Chamber of 
Rubiss. 


FIRE CREST 


LIFE CREST 


MWW 




















- 1 

1 A 





ADVENTURER’S GUIDE 


ifi 




ji 

i 

Following in his father’s footsteps, the 
brave son of Ortega is committed to find- 
ing and destroying the Archfiend Baramos. 

His journey will take him to the far reaches 
of the known world— and beyond. Join him 
as he recruits a party in Aliahan. 





The world or dragon warriorIES 


© 


The Overworld in OragmTWarrior 11 is 
vast and varied. You can wander around 
at will, but to follow the most direct 
path to your journey's end. go to the 
map's numbered locations in the 
sequence indicated. 


O Castle Town of Aliahan 
© Village of Reeve 
© Forest South of Reeve 
© Cave on the Promontory 
© Tower of Najima 
© Shrine East of Aliahan 
© Cave of Enticement 
© Forest South of Romaly 
© Castle Town of Romaly 
0 Village of Kanave 
© Village of Noaniels 
® Hidden Village of Elves 
© Cave West of Noaniels 
of Shanpane 
© Town of Assaram 
© Shrine of the Swamp 
© Castle Town of Isis 
© The Pyramid 
© Shrine Northwest of Romaly 
© Castle Town of Portoga 
© Cave of Norud the Dwarf 
© Town of Baharata 
© Cave East of Baharata 
© Shrine of Dhama 
© Tower of Garuna 
© Shrine at the Promontory of Olivia 
© Shrine South of Portoga 
© Shrine South of Isis 
© Village of Tedanki 
© Village of Lancel 
© Shrine of Liamland 
© Castle of Eginbear 
© Shrine at the Shoals 
© Village of Jipang 
© Cave of Jipang 
© Shrine West of Jipang 
© Village of K 
~ Shrine of the Hobbit 


© Leaf of World Tree 

© Castle Town of Samanao 

© Field (New Town) 

© Cave Southwest of Samai 

© Village of Soo 

- Phantom Ship 

© House of the Wizard of Greenlad 

© Shrine Jail 

© Shrine South of Greenlad 

© Crater 

© Tower of Arp 

© Cave of Necrogond 

© House of Pirates 

© Shrine of Necrogond 

© Village of Luzami 

© Castle of Baramos 

© Navel of the Earth 

© Castle of Dragon Queen 

© Shrine East of Samanao 

© Great Pit of Giaga 





PARTY MEMBER CHECK LIST 


OBTAIN THE MAGIC BALL 


Weigh the advantages of each and select your 
party members carefully. The dotted lines on 
the diagrams below show how much growth 


Although he can use few 
weapons, the Wizard is 
great at casting strong 
attack spells. 


MERCHANT 

The money-hungry Merchant 
finds the most gold and is 
the only member who can 
Appraise. 


GOOF-OFF 

His only virtue seems to be 
amusing others, but he does 
have one important use, as 
you'll see. 


WAKE UP NOANIELS 


YOUR ADVENTURE 

Begin by recruiting a party to 
accompany you on your quest. 
Decide who to include by checking 
the chart and assessing potential 
members' individual strengths 
and weaknesses. Equip them with 
weapons, then set out to find the 
Thieve's Key. Talk to everyone you 
meet, and remember that people 
sometimes change their mes- 
sages after dark. 


BEGINS IN ALIAHAN 


STRENGTH 

LUCK <C AGILITY 


HERO 

As the Hero, you are strong 
in battle and can Equip 
special weapons and cast 
unique spells. 


SOLDIER 

He can’t cast spells, but the 
Soldier's HP grows quickly. 
He can also use most 
weapons. 


FIGHTER 


He's strong, agile, and 
capable of making 
tremendous hits as his level 
goes up. 


A good defensive member to 
have, the Priest can heal 
others and attack indirectly. 


WIZARD 


Angry elves have cast a 
sleeping spell on the resi- 
dents of Noaniels. To wake 
them, you must get Wake- 
Up Pbwder from the elves. 
They don't like humans 
and won't part with the 
powder unless you give 
them the Dream Ruby, 
which is hidden in a cave 
to the west of Noaniels. It's 
well guarded, so you'll 
have to use the spring in 
the second basement to 
restore the health of your 
party when it runs low. 


PRIEST 


The Dream Ruby lies hidden in a 
well-guarded Treasure Chest. 


Use the Wake-Up Powder in 
Noaniels, then talk to everyone. 


QUEST FOR 
THE GOLDEN CROWN 


The King of Romaly won't consider you a real 
unless you retrieve his Golden Crown, which 
stolen by Kandar. The thief fled to the Tower 
Shan pane, but 


follow until you 
reached Level 14 
15. He waits at 
top and you 
to fight as you 
When you 
him, he'll leave you 
Treasure Chest 
taining the 
Crown. 


Put Kandar to sleep while you defeat 
his men, then fight him alone. 












j^/AT ESDQ&OmiF: 


OPEN LOCKED DOORS 


OPEN THE SEALED WALL 


THE GOLDEN CLAW 


A KIDNAPPED COUPLE AWAITS 


TRADE YOUR PEPPER FOR A SHIP 


A. 


THE QUEST OF PORTOGA: FOR THE LOVE OF PEPPER 


Now that you have 
the Magic Key, go 
back and open the 
doors that you 
couldn't open with 
the Thieve's Key. 
You’ll find wonder- 
ful treasures and 
get great new tips 
this time around. 
Wait until nightfall 
to visit Isis with 
your Key, then 
return during the 
day to talk to the 
Queen. She will give 
you the Wizard 
Ring. Talk to 
someone in Romaly 
for information 
about the ship. 
When you return to 
Assaram, you'll 
learn about the 
Cave of Norud. 


EXPLORE THE GREAT PYRAMID 


The shop that usually sells Pepper has closed 
because the shopkeeper's daughter, Tania, is 
being held prisoner in a Cave nearby. What 
rogue would do such a thing? It's Kandar, and 
he's even stronger than before. If you free 
Tania and her friend, Galen, her grateful father 
will give you Pepper for the King. 


The Treasure 
Chests on the 4th 
Floor look inviting, 
but watch out for 
mummies! 


The King of Pbrtoga has a 
ship that he's not using, 
but he won't part with it 
until he tastes Black Pep- 
per. Take the Royal Scroll 
he gives you to Norud, 
the Dwarf, who lives in a 
cave, near Assaram. He 
will open a passage to 
the east. 


Beat Kandar a second time, collect 
your Pepper, then return to 
Baharata. When you present the 
Black Pepper to the King, he will 
give you a ship in return. Being able 
to travel by ship will open whole new 
areas for exploration. Weigh anchor, 
hoist the main sail, and set your 
course for high adventure! 


The Claw is hid- 
den in the Pyra- 
mid's second 
basement. 
Search in the 
area the photo 
shows to find 
stairs leading 
down. 


Do you remember 
the children's song? 
Press the button on 
the lower right first, 
then the one on the 
lower left. 


Return to the door 
after you press the 
buttons. Now you 
can enter and take 
your treasure. 


Show Norud the Royal Scroll. He 
will clear the way and give you a 
few tips about finding Pepper in the 
area beyond. 


The Pyramid is packed with ene- 
mies, and to make matters 
worse, magic won't work in cer- 
tain areas. There are plenty of 
treasures to discover, so plan on 
making several trips to find 
everything. Be careful opening 
the Treasure Chests, though— 
some contain Man-Eating Boxes. 


rhe Mummies have 
high Hit Power, so 
keep your strength 
up and use your 
men wisely. 












THE SEARCH FOR THE FINAL 


The Shrine at the 
Promontory of Olivia 


The Shrine 
South of Greenlad 


The Shrine 
at the Shoals 


The Shrine 
East of Samanao 


The Shrine 
West of Jipang 


The Shrine 
South of Isis 


The Shrine 
of Necrogond 




BUYTHE INVISIBILITY HERB 


SHIP TO THE SHOALS 


Your ship dramatically increases the number of 
places you can go and people you can meet. In fact, 
there are so many of both that if s confusing! Before 
your brain is completely boggled, search for the 
final Key. It's hidden in an underwater Shrine, but 
you'll have to visit Edinbear before you can bring it 
to the surface. 


SHRINES fif TRAVEL DOORS 


The Shrine 
South of Portoga 


Travel Doors are your tickets to other worlds. 


% 

mu 


The Shrine 
of the Swamp 

Old Man 


To open the base- 
ment door, you 
must solve the 


puzzle. Move the 
Blue Boulders cor- 
rectly to open the 
door and find the 
Vase of Drought. 


The Forest 
South of Romaly 


When you Use the 
Vase of Drought at the 
Shoals, the Shrine of 
the Shoals will rise to 
the surface. It houses 
the Final Key. 













TWO WAYS TO BECOME A SAGE 


FIND IMPORTANT ITEMS IN TEDANKI 


THE ECHOING FLUTE 


THE RED ORB 


CHANGING CLASSES 


Although you can change classes at Level 20, we 
recommend that you wait until you reach at least 
Level 30. Consider carefully and save your game if 
you decide to make a change. That way, if you don't 
like the new group, you can restart with the party 
you had previously. 

Characters who change 

t will lose their weapons 
and armor as well as 
Tialf of their Strength, 

Agility and Intelligence. 

You can change classes 
only at the Shrine of 

p.. The Man in the Shrine of Dhama 

unama. wi ll change any character’s class. 


The Sage is one of the most useful characters in the 
game, but you can't begin as one. One way to 
become one is to find the book of Satori, which is 
on the 5th Floor of the 
Tower of Garuna. Fall from 
the tightrope to a Treasure 
Chest to find 
it. With the 
book, any 
character can 
become a 
Sage. 


SET SAIL FOR ADVENTURE 


The Lamp of Darkness, which changes 
day to night, is in Tedanki. To find it, 
you must have the Final Key and search 
carefully. Visit the village during both 
day and night. The lone prisoner in the 
jail has information about the location 
of the Green Orb. Talk to him, then 
return at night to look for it. 


Because there are so many 
places to go, it's easy to miss 
important locations. You don't 
necessarily have to visit every 
site, but if you don't, you might 
miss items that are vital to your 
success. In out-of-the-way 
places you can find important 
things such as the Leaf of World 
Tree and the Phantom Ship. Keep 
looking— they're hard to find. 


Push the stone east 
of the House of 
Pirates to uncover a 
stairway. Go down 
into the basement, 
use Echoing Flute, 
and search for the 
Reef Orb. 


Look for this very 
useful item on the 
5th Floor of the 
Tower of Arp. If an 
Orb is nearby 
when you use the 
Flute, its sound 
echoes. 


CHALLENGE OROCHI 

If you're at or above 
Level 23, take on Orochi 
in the Cave of Jipang. 

When you beat him, 
he'll drop his sword and 
run. Follow him to Himi- 
ko's room. If you attack 
her, she'll revert to her 
true form, that of 
Orochi. Beat him again 
to get the Purple Orb. 


HELP BUILD A NEW TOWN 

An Old Man in a western Field wants to build a New 
Town, but he lacks a Merchant. Bring one from Alia- 
han, then visit the New Town from time to time. As 
it grows, the people tire of the greedy Merchant so 
they jail him. Talk to him in jail, then search his 
house for a valuable object. 


Looks can be deceiving! The first 
time you beat Orochi, he drops his 
sword and runs. The second time, 
he’ll drop the Purple Orb. 











If you have the Final Key and are at Level 28, go to the 
Shrine north of Lancel. A prophet will offer a challenge. 
You meet his demands alone, so arm yourself with the 
Final Key and the Meteorite Armband. 


FIND THE MIRROR IMAGE 


Leave your comrades at the door. C 
though some release deadly monsti 
be well rewarded. 


The Travel Door in the Shrine 
south of Greenlad leads to the 
Castle of Samanao. The King's 
guards immediately throw you 
into jail. Talk to the other prisoners 
to find out about a secret escape 
passage. Go to the Cave Southeast 
of Samanao, find the Mirror of Ra, 
and return to the castle. 


Many chests in 
the Cave contain 
monsters. Fall 
through a hole in 
the basement to 
find the one with 
the Mirror. 


THE KING'S TRUE IDENTITY 


n to the castle. Climb to the top 
over to the west. You will find 
the King asleep in his bedroom. 
Stand beside him and Use the 
Mirror. The Mirror reveals that 
the King is really a Troll. When 
you defeat the Troll, he leaves 
behind a Treasure Chest that 
contains the Staff of Change. 


OF OLIVIA AND SIMON 


SCOUR THE SEAS FOR 


Because it sails aimlessly on 
an uncharted course, you never 
know where the Phantom Ship 
will be. When at sea, Use the 
Sailor's Thigh Bone to locate it. 
Check everywhere until you find 
it The sailors' ghosts might 
have important tips, so be sure 
to talk to them. 


THE SWORD OF GAIA 


Sail through the channel to 
the Shrine Jail. Talk to all 


the Staff of Change, give it to the 
at Greenlad. In return, he'll give you 
Bone, which will help you find the 
Phantom Ship. Board the ship, 
talk to everyone there, then 
search through the Treasure 
Chests until you find the 
Locket of Love. 


USE THE LOCKET TO BREAK THE CURSE 


As the Old Man on the Promontory of Olivia explains, the channel is cursed 
and therefore Impassable. Although it looks clear, if you try to sail through, 
its currents push you back. To break 
the curse, enter the channel, and as 
it pushes you back, Use the Locket of 
Love. It will 
open the 
channel, 
allowing you 
to pass. 












THE BRIDGE TO NECROGOND 


ARCHFIEND BARAMOS 


When you reach the Volcano, 
face it and Use the Sword of 
Gaia. The angry mountain will 
boil and bubble and begin to 
spew lava, which forms a mol- 
ten bridge leading to Necro- 
gond. When the lava solidifies, 
cross the bridge to the Cave of 
Necrogond. The Cave is filled 
with hideous monsters, but at 
its end is the Shrine that houses 


The journey through the Castle of Baramos is 
treacherous and confusing. Find the Demon Axe 
along the way and Equip your soldier with it imme- 
diately. When you face Baramos, let your Hero and 
Soldier fight and use your other men to back them 
up with SpeiJs. 


This wicked-looking Vol- 
cano is the one Ortega fell 
into after a fierce fight 
many years ago. 


the Silver Orb. 


Bad-Boy Baramos attacks several 
times each turn, and his Spells are 
the strongest you've ever seen. 
Good luckl 


The Treasure Chests in the third basement 
hold two very valuable items. The Lightning 
Sword, which has the same effect as the 
Boom Spell, is in one. In another is the 
Swordedge Armor, which deflects damage 
aimed at you back to its sender. 


FINALLY, PEACE REIGNS... 

OR DOES IT? 


You've done it. After many 
tyranny, peace reigns su- 
preme. You can now return to 
Aliahan victorious and receive 
thanks from a grateful King 
and accolades from peace- 
loving people. But as you de- 
scribe your horrific battle to 
the King, a mysterious but 
somehow familiar voice inter- 
rupts . . . 


years of Baramos' 


The Silver Orb completes 
your collection. Return to 
Liamland and the Chamber 
of the Egg. Place an Orb in 
each of the six pedestals, 
then wait. The legendary 
Ramia will appear before 
you. Ramia is your transpor- 
tation to the Castle of Bara- 
mos. 


Your quest is not com| 
after all. Someone-or 
worse than Baramos a 


TIPS FOR GAINING EXPERIENCE 


When Goopi is left to fight alone, he 
calls for reinforcements. Instead of 
leaving him for last, defeat most, but 
not all, of his friends. Knock Goopi 
off, then finish the rest of his cohorts. 
It’s a great way to gather experience 


ence points, but they try to run away 
before they're all beaten. If you have 
the Mage, use the Spell of BeDragon. 
If they don't flee after the first turn, 
you'll be able to beat them on the 


COLLECT VALUABLES IN THE CAVE 



points. 




C*J» 

• -** • 













If you’ve played Dragon Warrior 
and Dragon Warrior H. you'll be 
familiar with this dark new world. 


O Port Town 
© Tantgel 

© The Cave Southwest of Tantegel 
O The Town of Hauksness 
© The Town of Cantlin 
© Garinham 
O The Village of Kol 
© The Cave South of Kol 
© The Town of Rimuldar 
© The Shrine of Holy 
© The Shrine of the Poison Swamp 
© The Cave Northwest of Tantegel 
© The Tower West of Kol 
© Rainbow Bridge 
© The Castle of Zoma 


SPHERE OF LIGHT 


To get the Sphere of Light, 
you must return to the Over- 
world. Fly on Ramia to the 
Dragon Queen's Castle, 
which is blocked by moun- 
tains. You may have seen it 
earlier, but you couldn't 
reach it without Ramia. Go 
to her chamber and talk to 
her. She will grant your 
request for the Sphere of 
Light, the most important 
item in the game. 


ENTER ANOTHER WORLD 

To find the Master Archfiend, Zoma, you have to 
travel to his territory, a fearful, dark place. You may 
have to search all over the world to find its 
entrance. It is on an island that was previously 
empty, except for a strange looking pit. When you 
return, you will see a black pit. 


The Dragon Queen makes a great 
sacrifice by giving you the Sphere. 


The Great Pit of Giaga is now a 
suspicious dark hole. 


WORLD Of DARKNESS 








THE SHIELD OF HEROES 


ALEFGARD: ANOTHER WORLD 


It looks like Alefgard, but is it? You'll find out as you 
search for the three items that you must have 
before you challenge Zoma. 


THE SWORD OF KINGS 


The mighty Sword ot Kings, which was made ot Oricon, was shattered into tiny 
bits by the Archfiend. You will need the power of such a sword when you fight 
him. Find the horse east of Hauksness and search the area around it to find 
Oricon. Return to the Village of Kol and visit the shopkeeper, who was once a 
master swordsmith. Give him the Oricon and 22,500 pieces of gold, then leave. 
When you return, the Sword of Kings will be listed among the items for sale. 


TREASURE HUNTING 

As they were in the Overworld, important items are 
scattered around in most of the areas you visit. Be 
sure to Talk to everyone, Search everywhere and 
pick up everything you find. 


In Garinham, there is a house that has a false 
wall, just as it had in Dragon Warrior. Push 
through the north wall to find the Silver Harp. 


tJjJJUIlfJlUiJ 


RESCUE 


The Ring of Life from the Trea- 
sure Chest in Rimuldar's Inn 
restores HP with every step. 


RUBISS 


Another vital item is the Shield of Heroes, 
which is hidden in a cave northwest of 
Tantegel. The cave is small and it looks 
simple. You will soon find, though, that even 
small caves are tough without magic! Look 
for the Shield in the third basement. 


Rubiss stands in stony sil- 
ence on the 5th Floor of 
the Tower West of Kol, but 
it seems that you can 
climb no higher than the 
3rd Floor. Exit through the 
north opening. You'll end 
up on the ground floor 
before a stairway to the 
5th Floor. 


! Rubiss' spirit by Using the 
Flute in front of her. The 
grateful spirit will reward you 
with the Sacred Amulet. 


THE ARMOR OF RADIANCE 


FIND THE FAIRY FLUTE 


If you've finished Dragon Warrior, you know 
where to find the Fairy Flute. Search for it 
four steps south of the fountain in the 
Village of Kol. Use it to free Rubiss. 


The Armor is the most difficult of the three 
items to acquire, so look for it last. It is 
somewhere within the Tower West of Kol, and 
reaching it is no cake walk. Instead, you'll 
find yourself walking on moving floors and 
evading numerous traps. 


a* 


WHAT’S DIFFERENT ABOUT THIS DAY’S ALEFGARD? 


Rimuldar s Key 


The characters you meet in Alefgard this time are 
the ancestors of those you met in Dragon Warrior 
(DW), so this day's child might be Dragon 
Warrior’s adult. How does that change things? 

DW j§i§!|ggj|3| DW 111 jgijwl SB | In DW. the Priest 
p- »Ti I ~1 • a . ■ l~ ! in Tantegel breaks 


he s just thinking 
about building a 
Keyshop. 

In 0W, you found 
a secret tunnel 
under the chan- 
nel. In DW HE, 
the tunnel 
finished yet. 


a critical curse. I 
DW HE. he's a 
young child just 
learning about 
spells. 
















UP AND DOWN, 
ROUND AND ROUND 


IT'S ORTEGA! 


In the 5th Basement, you come upon 
someone lighting a monster. It’s Ortega! He 
fights valiantly but, alas, loses. At last, you 
know what his unfortunate fate is. 




You no longer have Ramia to 
take you to Zoma's remote 
castle, so you'll have to build a 
bridge in order to reach it. In 
this case, you're building a 
Rainbow Bridge with the Rain- 
bow Drop, which has three 
important ingredients: the 
Stones of Sunlight, the Staff of 
Rain, and the Sacred Amulet. 



When you free the 

THE SACRED 

Spirit of Rubiss, she 

AMULET 

gives you the Sacred 
Amulet. 


This time, the Stones 
are inside Tantegel 
Castle. Use the hidden 
Stairs In the kitchen. 


The spirit in the Shrine 
of the Poison Swamp 
near Cantlin will give 
you the Staff of Rain. 


the Shrine South of Rimuldar to 
get the Rainbow Drop. 


ZOMA: THE ULT MATE CHALLENGE 


IT'S TIME TO TACKLE THE MASTER ARCHFIEND. ZOMA 


Use the Rainbow Drop in a spot northwest of 
Rimuldar, but first, fill your HP and MP to the max. 
Don't expect to get all of the way through the Castle 
in one trip! It is a very long journey with many con- 
fusing twists and turns. Save your MP as long as 
possible, and Use the Sage's Stone when neces- 
sary if you have it. Return to Rimuldar to replenish 
HP and MP when they run low. You'll need strength 
when you meet Zoma! 


FIND THE HIDDEN STAIRWAY 


There is only one path to the basements 
below, and its opening is hidden behind 
the King's throne. Walk behind the throne 
and Search carefully. Take a deep breath 
and steady your nerves-you are embark- 
ing on the most dangerous journey yeti 


In the' 6th Basement stands Zoma, flanked by three bodyguards, King 
Baramos Bomus and Baramos Gomus. It’s wise to put Zoma to sleep 
get rid of his henchmen before taking him on. When it’s down to you and 
Zoma, begin by using the Sphere of Light, which reduces his HP by one 
half. You will find that attack spells are wasted on him, but healing spells 
actually damage him. Use healing spells on yourself to keep your energy 
up, and fight for the ultimate 


BARAMOS 


GONUS 


BARAMOS 


BONUS 













r UJIW 
T VT- . — r 



ACHIEVERS 

Here they are! Hot scores from our hottest players. If you’d like to see your name next to other 
Power Players, send your accomplishment to us. You could be the next NES Achiever. 


■DEJA VU 



■DR. MARIO 



Ken Decker ► 

Jeannine Leonick^ 
Jimmy Crowley ► 

Josh Thurston ► 

Tyler Routt ► 

John Dumas ► 

Brett Robinson ► 

Ryan King^ 

Eric Gillan ► 

East Peoria, !!.► 
Bayside, NY ► 
Millville, NJ*’ 

East Peoria, IL ► 

Elk Grove. CA^ 
Purcell, OK^ 

Laplata, MD ► 

Round Rock, TX ► 
Vandal ia, IL ► 

Finished 

Rnished 

Finished 

Finished 

Rnished 

Finished 

Justin Schafer ► 

Ryan Wickstrand ► 

Anita Goldberg ► 
Meaghann Hughes ► 

Jason Murray^ 

Matt Pilkey ► 

Rocky River, OH ► 
Meriden, CT^ 
Centerburg, OH ► 
Bakersfield, CA^ 
Corning, AR ► 

Berea, OH ► 

570,600 

226,800 

213.200 
194,800 

138.200 
123,000 

Finished 

Rnished 

■FINAL FANTASY LEGEND (GAME BOY) 

Jerry Hooper ► uanton, mu ► 

David Martz^ Perkiomenville, PA^ 

■DIGGER T. ROCK 

Rnished 

Finished 

Greg Sadowski^ 

Matthew Warren ► 

Kelsy Schmidts 

Kristopher Grants 

Rochester Hills, Ml ► 
Nashville, TN ► 
Madison, Wl ► 
Fruitport, Ml^ 

Rnished 

Finished 

Finished 

Rnished 

John Swoffer ► 

Ypsilanti, Ml^ 

Rnished 

■G.l. JOE 








■DOUBLE DRAGON Ul 


Lawrence Sadaka ► 

New York, NY ► 

Rnished 

Japhet Erum ► 

Eric Berdes ► 

Willard & Danny Cook ► 

Seattle, WA ► 
Pittsburgh, PA^ 

Wind Gap, PA^ 

Rnished 

Rnished 

Finished 

James Shew 
& Cameron Gandevia^ 

Broadview, IL ► 

Surrey, BC> 

Finished 

Finished 

Jeff Benson ► 

Daniel Huffman ► 
Raymond O'Brien ► 

Mike McReynolds^ 

Jay Geary & Tom Hartwick ► 
Danny Guislain^ 

Richie Chambers ► 

Cedar Hill. TX^ 
Melmore, OH ► 

Jersey City, NJ ► 
Aurora, IL^ 

Broken Arrow, OK^ 
Leominster, MA ► 
Rossville, GA^ 

Finished 

Rnished 

Finished 

Finished 

Finished 

Finished 

Finished 

■THE IMMORTAL 



Bronson Shelton ► 

Owen Ryan ► 

Brooken Smiths 

Samuel Lee^ 

Ryan Haines ► 

Pearl City, HI ► 

South Amboy, NJ ► 
Louisville, KY^ 

San Dimas, CA ► 

San Springs, OK ► 

Finished 

Rnished 

Finished 

Finished 

Rnished 




■i/rhiiu n WHnmun u 


■KABUKI QUANTUM FIGHTER 



Willits, CA>- 

Finished 


John Wade^ 

Adam Graffs 

Shawn Stonestrom ► 

Greensboro, NC^ 
Pasadena, CA ► 
Richfield, MN^ 

Finished 

Finished 

Rnished 

Shane Smiths 

Terry Airhart ► 

Brookings, SD^ 
Houma, LA ► 

Finished 

Finished 

Mabel Rogers ► 

Cherisse Ackerman ► 

Berlin. MD^ 

Sarasota, FL ► 

Rnished 

Finished 

■KICKLE CUBICLE 


Michael Panetta^ 

Patricia and Gene Leight ► 

Phoenixville, PA^ 
Saint Cloud, FL^ 

Finished 

Rnished 

Mike Lesniak 
& Jamie Walsh ► 

Redford, Ml* 

Finished 


40 NINTENDO POWER 


■MAGICIAN 

Ed Greenwald ► 

■METAL STORM 


Lancaster, PA^ 


Tommy Fisher ► 
Chris Hancock ► 


■MISSION: IMPOSSIBLE 


David Parsons ► 


■NARC 


Patrick Snider ► 

Paul Keefe ► 

Jed Brawl ey^ 

Gregory Anderson ► 
Mikey & Derek Mereszaki ► 
Cris Brown ► 

Aaron Schoenk^ 
Benny Easton ► 

Gerry Vossekuil ► 
Robert Dorneman ► 
Mike Zaura ► 


Levering, Ml^ 
Mankato, MN ► 
San Ramon, CA^ 
Arlington Heights, IL ► 
Leamington, ON ► 
Kimball, NE^ 
Catasauqua, PA^ 
Bonita, CA>» 

Twin Lake, Ml ► 
Hazleton, PA> 
Westchester, IL^ 


INEMESIS (GAME BOY) 


Ross Staadecker^ 

Matt Claus ► 

■PALAMEDES 

Hudson, OH ► 

San Jose, CA^ 

487,700 

184,600 

Aaron Paul^ 

North York, ON ► 

105,000 

■PENGUIN WARS [GAME BOY) 

Kevin Grabenstatter^ 

Buffalo, NY^ 

433,200 

■PINBOT 




Ron Peters ► 

Eric Jubin ► 

Phil Leslie ► 

Stan Stawski ► 
Robert Cox^ 

Mike Runde^ 
Jamie Scoppe ► 
Shawn Provencal ► 
William Gay^ 
Herbie Morris Jr. ► 


Windsor, ON ► 
Akron, OH ► 
Willoughby, OH^ 
Mount Clemens, Ml ► 
Springfield, MO^ 
Pompano Beach, FL^ 
Remington, NJ^ 
Ware, MA^ 
Brockton, MA^ 


29,569,860 
27,207,820 
26,981,900 
26,038,940 
25,139,460 
24,105,810 
Okinawa, JAPAN ► 22,749,730 


■PIPE DREAM 


Jan Benson ► Boise, ID^ 1,543,400 

Stephen Brockman ► Chicago, IL^ 1,329,400 

Carol Hausler^ Royal Oak, Ml^ 1,157,300 

Shelley Kamen ► Framingham, MA ► 61 7,900 


Fort Lauderdale, FL ► Finished 
Fancy Cup, VA|P Finished 


IQIX (GAME BOY) 


4,951,100 

3.209.000 
3,188,350 
2,391,030 
2,317,300 
2,234,700 
2,185,200 
2,032,550 

1.936.000 
1,765,800 
1,580,400 


Laurie Liley Vandervort ► 

Torrance, CA^ 

644,184 

■THE SIMPSONS: BART VS. THE SPACE MUTANTS 

Jon Romashko^ 

Ted Santos ► 

Vince Capocci ► 

Joshua Butler ► 

Moekid Anderson ► 
Jamie McLain ► 

Christian Smentek^ 
Shaun Johnson ► 

Roselle, IL^ 
Kirkland, WA^ 
Canton, OH ► 
Quartz Hill, CAK 
Chicago, !!_► 
Gladehill, VA^ 
Chicago, IL^ 
Gallatin, TN ► 

Rnished 

Finished 

Finished 

Finished 

Finished 

Finished 

Finished 

Rnished 

■STARTROPICS 

Mike Kling ► 

Maple Ridge, BC^ 

Finished 

Jeff Koecher & Brian Garrett ► 

Plantation, FL^ 

Finished 

Rob & Matt Parkins ► 

Ansonia, CF> 

Finished 

Ray & Kirk Atkins ► 

Houston, TX ► 

Finished 

Christine Wilhelm ► 

Lincoln, NE ► 

Finished 

Ron Darschewski ► 

Glendale, IL^ 

Finished 

David Van Wyk^ 

Ashburn, GA^ 

Rnished 

Debra Gammon ► 

Reidsville, NC^ 

Finished 

Heather Bournival ► 

Pearcy, AR ► 

Finished 

George Wooten Jr. ► 

Nashville, TN ► 

Finished 

Gerry & Joachim Castellano ► 

Roselle. NJ ► 

Finished 


ITETRIS 


Richie Laskarrs^ 

Toronto, ON ► 

731,598 

Rebecca Lipka^ 

Wilmington, NC^ 

675,320 

David Lopez ► 

Union City, NJ^ 

615,235 

Christian Dubla^ 

Maspeth, NY ► 

606,757 

Jacky Webb ► 

Lebanon, TN ► 

598,691 

Lisa Cunningham ► 

Mifflintown, PA^ 

500,567 

Mike Atherton ► 

Rice Lake, Wl ► 

491,856 

Lee Foltz ► 

Waterford, Ml ► 

484,113 

Orlando Tejada ► 

Islip, NY^ 

474,918 

Mike Sulis^ 

Champaign, IL^ 

432,406 

■ULTIMA: QUEST OF THE AVATAR 

Richard Newman ► 

South Chicago Heights, 

IL^ Finished 

Barry Jordan ► 

Searcy, AR^ 

Rnished 

David Lyons ► 

Enterprise. AL^ 

Finished 

Chris LaRay^ 

Livermore, CA^ 

Finished 

Marilyn & Leich Traver ► 

Palm Harbor, FL^ 

Finished 


ARE YOUR HIGH SCORES EXPLOSIVE? 

When your high score blows away the competition, be sure to record it on film and send it to NES 
Achievers. If your is one of the highest we receive, or if you're one of the first to finish a game, your 
name might be listed in a future issue. When you take a picture of your television or Game Boy 
screen, hold your camera steady and use only natural light. For best results, use a 35mm camera 

without a flash. Take a few 
shots and send in the best 
one! 

NINTENDO POWER 
NES ACHIEVERS 
P.0. Box 97033 
REDMOND, WA 
98073-9733 




VOLUME 27 41 


HOW DO I DEFEAT THE 
DINOSAUR IN LEVEL 4? 


A fter carefully leaping across 
the bony remains in the tar 
pit, you'll come to the Dino- 
saur in a canyon. You can jump up 
on the edges of the canyon in two 
hops. From there, a third hop will 
take you to the top of the Dinosaur's 
head. Bounce on his head, then 
jump down to the second ledge. 
Repeat this jump from head to 
ledge three times to defeat T-Rex 



Jump from the edge of the canyon to the ledge 
marked 1, then to 2 and 3. Bounce on the head 
then back down to the second ledge three times. 


and move on when the beast moves 
and the screen scrolls. That sounds 
easy, but the monster is attacking 
you with shots the entire time. Not 
only do you have to bounce on his 
head and then down to the ledge, 
you've got to do it while dodging the 
shots. When you bounce on his 
head, make sure you hear the sound 
of completion. Like most of the 
tough spots in this game, the actual 
movements will take some practice. 


IS THERE A WAY TO WIN THE 
NUMBER GAME IN LEVEL 3? 


T he wheel spins and nobody knows where it 
will stop. That is unless you have a way to 
stop the wheel. In the first level you can get 
a magnate from the man in the shop. With the 
magnate you will always win the number game 
and earn four balloons. Yeah, you might say this 
is cheating, but who cares, dude. 



Bart needs to get the magnate 
from this shop in the first level. 



Then the Number Game in Level 3 
is a sure thing! 


HOW DO I GET THE INVISIBLE 
ATTACKERS IN 3D MODE? 


I n the 3D mode of The Lone 
Ranger there may be times 
when it seems as if you are 
being blown away by invisible ban- 
dits. Actually you are under attack 
from behind or from the sides. The 
directional indicator at the bottom 


of the screen flashes red when an 
enemy attacks. Quickly note if the 
red arrow is flashing north, west, 
south or east, then push your 
directional controller in the same 
direction indicated and the A But- 
ton at the same time. Now draw! 



The red light indicates that you're in trouble. Turn 
quickly and fire! 


42 NINTENDO POWER 






HOW DO I GET THROUGH 
THE CAVES TO RHONE? 



T he passage through the tun- 
nels to the top of the Rhone 
Plateau is one of the most 
challenging areas of Dragon War- 
rior n. It is here that you find the 
Sword of Thunder, and along with 
it are minions of monsters trying 
to keep you from using it. You'll 
also find pitfalls and endless hall- 
ways that loop on themselves. 
Even the strongest warrior won't 
last long if he doesn't find the cor- 
rect path quickly. The maps shown 
here will give you the edge to steal 
through the catacombs and reach 
Hargon's Castle in Rhone. 

LEVEL 4 



The huge chamber ol Level 4 is filled with enemies. 
Every step will result in combat unless you sneak 
into the cave when your levels are fairly low-below 
20. Of course, at that level any monster you meet 
might be the last one you meet. After grabbing the 
Sword, head to the upper righthand comer to escape. 


LEVEL 5 



Other areas to watch out for 
include the 1st Floor, which 
has several pitfalls, and the 
2nd Floor, which is a maze. 
Walk along the left or right 
walls to avoid the holes on 
the 1st Floor. On the 2nd 
Floor, look for the stairway 
which is located three Inter- 
sections from the start and 
down. The stairway leads up 
to the 3rd Floor where you 
should make a map. 


Level 5 of the caves is pocked with pitfalls. In the 
game you can’t see the holes, but this map shows 
where it’s safe to walk. If you haven't yet found 
the Sword of Thunder, however, jump down one of 
the holes. 


LEVEL 6 

The long and winding road through Level 6 has a 
number of tricks in store. There is one pitfall and 
numerous places for a wrong turn. If you stay on 
the central path shown you will make it through. If 
you go astray, you will wander along corridors that 
repeat themselves. 





Shelley Coiliot 

Became GPC: March, 1990 
Hobbies: Golf, Video Games 
Best Accomplishment: Finished Air Fortress 
in 1 hour! 

Favorite Game: Destiny of an Emperor 


Llywelyn Graeme 

Became GPC: March, 1990 
Hobbies: Aardvarks and computers 
Best Accomplishment: Finished Nobunaga’s 
Ambition! 

Favorite Game: Final Fantasy Legend 


Jason Gamage 

Became GPC: March, 1990 
Hobbies: No Mercy Football, Gorilla Basket- 
ball, Full Combat Baseball and ballet 
Best Accomplishment: Finished Street Figh- 
ter 2010 with one man! 

Favorite Game: Heavy Shreddin' and Friday 
the 13th, because his name is Jason. 


Jane Hacker 


Became GPC: March, 1990 

Hobbies: Music, Karate, Skiing 

Best Accomplishment: Beat Strider in 45 

minutes! 

Favorite Game: Zelda n : The Adventure of 
Link 


VOLUME 27 43 





WHERE DO I FIND 
THE STONES? 


T here are eight Stones that 
must be retrieved from the 
dungeons of Britannia in 
order to obtain the three keys. 
Most of the Stones are easy to find 
if you follow a few tips. First off, 
you can reach six of the eight 
Stones through the Altar Rooms in 
Level 8 of Hythloth. This is a lot 


DUNGEON OF DECEIT 



DUNGEON OF COVETOUS 



easier than sailing all over the 
world. Once you're inside the dun- 
geon, looking for the Stone, use 
your Gem Map to scan the sur- 
roundings. If you see the Stone 
Room icon, look for obvious pas- 
sages to it. If there is no easy pas- 
sage, look at the walls. Four dark 
dots will indicate hidden passages 


DUNGEON OF WRONG 



DUNGEON OF SHAME 



through the walls that might be 
critical. In some other dungeons 
you'll only be able to reach the 
Stone Room after taking a series 
of stairs. Once you've collected the 
Stones, use them in the appropri- 
ate Altar locations of Truth, Love 
and Courage. Now your quest is 
nearing its ultimate destiny. 


DUNGEON OF DASTARD 



Before you enter into the Stone 
Rooms you'll meet guardians. 
They will ask you questions. Ans- 
wer Yes. Some may require other 
proofs. Be sure to gather all the 
Stones! 


HOW DO I REACH 
INACCESSIBLE STONES? 


THE YELLOW STONE 


T he Yellow Stone of Compas- 
sion in the Dungeon of 
Despise, Level 5, is the 
trickiest of the Stones to obtain. 
From Level 1 take stairway A 
(marked on the game map), then 
take stairway B on Level 2 and 
stairway F on Level 3. From there 
head due south to the Star Room, 
find the trigger, exit to the east, 
then go south once and east to 
stairway C on Level 4. On Level 5, 
head north through a wall (push- 



44 NINTENDO POWER 


ing twice to make sure you 
stepped through) and then follow 
the passage west, south, west, 
south and through the Star Room. 
Using your Gem Map, you'll see 
the Stone Room in the center. Take 
the second Star Room where 
you'll enter combat. After defeat- 
ing the foes, step to the dark spot 
on the right wall to trigger a 
bridge. Now go north and east to 
the Stone Room. Whew! 




Check the Gem Map ot Level 5 to see where the 
Stone Room is located. You'll have to circle around 
to the Star Rooms below the Stone Room. 



The Gem Map shows a wealth of Information. You 
are at the center. The symbols indicate both good 
and bad parts of the dungeon. 












THE BLACK & WHITE STONES 


The Black and White Stones are a 
different matter. To obtain the 
Black Stone of Humility you'll have 
to pass through the Moongate at 
Moonglow. The trick is for the two 
moons to reach the new moon (or 
totally black) phase. While waiting 
for the conjunction, you can stand 

The Moongate 
appears near the 
small village. Watch 
the changing 
phases for the new 
moons. If you miss 
the Moongate. wait 
for the cycle to 
repeat. 


atop the town where you won't be 
attacked. Stand on the peninsula 
as shown in the photo and as soon 
as the Moongate appears, step 
into it. The White Stone requires 
the use of the balloon (found out- 
side the Dungeon of Hythloth.) 
Sail the craft to the mountains 

Sailing on the 
world's winds in the 
balloon is the only 
way to reach the 
cave where the 
White Stone is kept. 
When you see the 
cave, set down. 


northwest of Britannia Castle (or 
northeast of the entrance to the 
Dungeon of Shame) and look for 
the tunnel opening. Step inside 
and grab the White Stone of Spiri- 
tuality. 


Enter the White 
Stone Cave for the 
Stone of Spiritual- 
ity. Luckily, there is 
no great maze or 
mystery here. Just 
get the goods. 





THE GREEN & RED STONES 


In Level 8 of the Dungeon of 
Wrong use Dispel in the top left 
Star Room to quench the fire. On 
the upper left side of that room 
you'll find a trigger switch to help 
you move on to find the Green 
Stone of Justice. 



To The Greer) Stone of To The Red Stone of 
Justice Valor 


The Red Stone of Valor is on Level 
8 in the Dungeon of Dastard, but 
reaching it is tricky. Using the 
game map, go from stairway N on 
Level 8 to stairway I on Level 7 and 
then to stairway M in Level 6. 


HOW DO I GET 
PAST THE SNAKES? 


I n Karnath's Lair, the Battle- 
toads run smack into the Snake 
Pit where huge serpents squirm 
through holes and make right- 
angle turns. The trick of riding 
these big boas is to watch out for 
obstacles and jump over them, 
and to time your leap onto the next 
snake as it appears from its hole. 
Some of these serpents move like 
the wind, so practice makes per- 
fect. 




© NINTENDO POWER 

Attn: Counselors' Corner 
P.O. Box 97033 
Redmond, WA 98073-9733 


1 -(206)885-7529 
Nintendo Game Counselors 
are on call from 4:00 a.m. 
to midnight Pacific time. 


I’m waiting 
for i iour 
letters. 


VOLUME 27 45 







THE STORY BEGINS 


• • • 

Dr. Peyton Westlake's biochemical research on artificial skin tissue 
would have improved the lives of many burn victims. Peyton, however, 
caught the attention of the wrong people. While working in his lab late at 
night, underworld thugs stormed his house in search of a confidential 
memo. They didn't intend to leave witnesses. After a terrible beating, 
Peyton was caught in an explosion that destroyed most of his lab. He 
survived but was horribly disfigured. Special treatment at a nearby 
hospital not only changed his appearance, but also gave him super- 
human strength. The new Peyton, alias Darkman, escaped the hospital 
to hunt for his attackers and have his revenge. 


GAME PAK DATA BOX 


OCEAN 


MEMORY 


i i 

46 NINTENDO POWER 


TM+© i 99 1 ! 'liJNlVERSAL PICTURES 
© 1991 iOCEAN OF AMERICA INC 



THE MANY FACES OF DARKMAN 

With his synthetic skin, Peyton can take on the identities of his under- 
world enemies and turn their lives upside down as they did his. But, 

Peyton had no time to perfect the skin. It disintegrates after 99 minutes 
in the light. He'll have to work quickly. 




CLIMB 

LADDERS 

iRii 


KUNG-FU 

KICK 


KNEEL 


ATTACK FROM 

ABOVE 


PEYTON 

Darkman's physical abilities 
were greatly enhanced through 
surgery. 


PAULY 

Posing as this brawny bruiser, 
you must make your way 
through Central Park. 


SKIP 

As the Skip imposter, you must 
find the real Skip somewhere in 
the Funhouse. 


SMILEY 


Your look-alike waits for you 
somewhere on the streets of 
Chinatown. 


DURANT 

You can soon taste victory. 
Scale one last building to battle 
with DURANT. 


VOLUME 27 47 








WAREHOUSE 

Gathering what he could salvage from his lab, Peyton escaped to a 
Warehouse where he could plan his revenge. Now, as Durant's men sur- 
round the building, Darkman must fight to make his escape. 



TIGHTROPE TEST 

Keep the meter towards the center by pressing 
the left button if the indicator is toward the right 
and the right button if the indicator is on the left. 


COLLECT MORE CHEMICALS 


At the end of each stage, Darkman replenishes his energy 
using the chemicals that he has managed to gather from 
that stage. Collect as many as possible. 


DON’T GET TORCHED 


WRONG CHOICE 

mA|||i«| If your reflexes are too 
■sju&S^S slow or if you take a 
BBSffi PL wrong turn, Darkman's 
ques| ,or ,even 9 e 

BeEHiiSal meet an untimely end. 

Once again, review your 


I Moving flames make this 
situation even hotter. 
Time your jump to avoid 
the pillar of fire but 
watch out for dangers 
that may lie ahead. 


Your escape from the warehouse is 
almost at hand. Be patient and make 
your way through the stage slowly. 



ITT 









C w Ezrz 


■■■ 




mn 

IS! 

Wj 





DARKMAN 

CENTRAL PARK 

Now disguised as Pauly, you must cross through Central Park while 
evading and battling enemies hidden throughout the forest. Don't waste 
your energy. Avoid a battle if you can. 



STONE YOUR ENEMIES 


IMPOSSIBLE JUMP? 


This is actually a 
snap with the cor- 
rect technique. 
Scale the right 
ladder, press left 
on your Joystick, 

I then make your 


CONFRONT PAULY 


As you climb through 
the treetops, jump from 
ladder to ladder. Avoid 


CENTRAL PARK 1 

■ 

Enemies are armed with guns and 
some hide in the trees. Use Pauly's 
bat to foul up the enemy's plans. 

START 









FUNHOUSE 

All is not what it seems in the Funhouse. Avoid the clowns as they throw 
pies and roll bowling balls. Beware of the reverse platforms and the 
catapults. Wrong moves on either could mean the end of Darkman. 









Each jump must set up the 
next. The chemicals should 
not be a priority. Concen- 
trate on crossing this gap. 


50 NINTENDO POW ER 


TO CHINATOWN 





SNEAK ATTACK 

Watch out for ninja hiding in building windows. 
Don't get caught in a crossfire. Avoid any stars 
thrown by leaping out of harm's way. 


SPIKES 

The slightest touch from these spikes takes a good amount of 
energy. Memorize their positions and time your jump to avoid 


TIME-UP CLOCK 

Watch your time allotment for this level. If you take too long, 
Oarkman's quest will end abruptly. 


STAR CACHE 


These will surely 
help you win your 
duel with Smiley. 
Gather them all 
but watch out for 
hidden dangers on 
this treasure hunt. 


I With both platforms 




Again, avoid ninja attacks and watch for time 
bombs as you travel across this stage. 


ir 


□ 


□ | 

It 

* 



□ I 

Ir 


/ti. 

- 

ril 



ELEVATOR FAILURE 

There is no secret here. Choose the path that has fuel 
to keep your elevator continuing on its journey. If 
your choice is wrong, the platform slows to a halt. 


DODGE THE PELLETS 


It's the final showdown between you and Durant. To avenge 
his wrong, you must attack quickly and fiercely. 







At the slightest touch, these platforms fall 
like bricks. Jump quickly from platform to 
platform to avoid disaster. 





1111 









_ 1 fl v |gfr I 



ufcj 


















i, „ _j 1 








HU Si * 







































v COMING SOON 

V TO YOUR NES FROM JVC 

Produced by Lucasfilm Games 

starring: 

Luke Skywalker • Princess Leia • Han solo 


NINTENDO != 
^=POWER 





VOLUME 27 51 




f 

|g 


clashes with Capcom's super 'bot. Mega Man, and 
three humiliating defeats, this mechanical mastermind 
has picked up the pieces and launched a new power- 
packed attack. The first Game Boy battle between the 
blue bomber and the evil doctor 
is every bit as challenging as 
their NES bouts. It in- 
cludes enough classic 
Mega Man enemies and 
new surprises, like the 
sinister Space Node, to 
keep both Mega Man 
fans and newcomers on 
the edge of their seats. 


Dr. Wily has reconstructed a total of 
of his most incredible Robot Mas- 
ters in this attempt to crush his mechanical 
nemesis. You'll meet a quartet of originals in the opening stages. All 
four of these merciless maniacs first appeared in the original Mega 


FAMILIAR FACES 


Man adventure. When you defeat them, 
they'll give up their powerful weapons. 
You can choose to conquer these cre- 
tins in any order, but we recommend the 
plan described in this review. 


THE BATTLE 





£££ 




vicious blade slinger 
should be your fourth 
conquest. When you 
defeat him, you'll 
earn his super strong 
Rolling Cutter. 



Elec Man's Elec Beam is so 
powerful that you 
should fight this 
\ sinister shocker first 
I and steal it away for 
' use in the other 
stages. 



The cold creep. Ice Man, is 
equipped with the freez- 

® ing Ice Slasher. Go 
after him after Elec 
Man and thaw out his 
sinister plans. 


The hot-headed hooligan that 
heads this stage 
should be third on 
your list. A victory will 
net you his Fire 
Storm. 





52 NINTENDO POWER 



Stage 


It s good that Mega Man doesn't have a fear of heights. The 
stage leading up to his run-in with the master of electricity is 
mostly vertical. The climb begins at the bottom of an under- 
ground electrical center and continues up into the sky. And it's 
packed with plenty of Wily's creations that aim to knock Mega 
Man from his precarious perch. 


CLIMB CAUTIOUSLY 




There s no time limit to tl 
climb. Take it easy and 
watch the enemies above 
you. Get close and wait fi 
them to clear out of your 
path. Then make your mo 


raping Elf f Man 

The manic Elec Man 
moves very quickly 
throughout his chamber. 
Stay near the center and 
let him jump over you. 
Then, when you've got a 
clear shot, let him have a 
blast from the Arm 
Cannon. 


DON’T GET BLASTED 


The fan in this 
section sends 
out a very strong 
and direct blast 
of air. Jump up 
out of its range 
and you won’t be 
affected by its 
power. 


The blocks appear one 
at a time. Jump onto 
the first three. Then, 
time out the fourth 
block and jump 
straight up just before 
it materializes. 


Jump 


blocks as thi 
against the 
when you’r 
In one place 




lorced 


4Wi!H : 


HKlHHil 


Knock these Lighting Lords off of 
their floating Chariots with a few 
shots from your Arm Cannon, then 
bop on and float to the other side 


/ 


This stage is packed with blocks that appear, then 
disappear in a set pattern. Take a look at the timing 
of their appearances, then work out a strategy to 


J 


VOLUME 27 53 








Blast the Boomerang- 
producing machines with 
the Elec Beam before you 
get close enough to get 
whacked. 


Shock the Boomerang producer 
with an Elec Beam blast. 




EH 


Firepots throw out small but powerful flames. Freeze the 
mechanoids with an Ice Slasher blast. Then, switch to the 
Arm Cannon and finish them off with a barrage of mega 
power. Five or six rapid-fire shots should do the trick. 


Flame on! Fire Man's hot haven is riddled with feverish fiends. 
You'll find Ice Man's Ice Slasher to be especially useful while 
you're attempting to cool down the inhabitants. Watch your 
step near the pools of lava and keep charging to the end for 
your fight with the furious leader. 


Put a lid on the flames that burst 
forth on the platforms by sending 
out the Ice Slasher. Then leap over 
the temporarily frozen fire. 


Fire blasts out of the left side of this 
platform. Hit it with a shot from the Ice 
Slasher before the fiame comes out, 
then jump onto the platform while the 
mechanism is frozen. 


| Tire Man Chills Oul 


WMrMrWIWIWfWtMgMIW 


Make sure that you have power to the Ice 
Slasher before you meet the hot-headed 
leader of this stage. Ice Man's cool 
weapon is so powerful that you'll be able 
to use it to r- 


quiet Fire Man 
without even 
worrying about 
making evasive 
maneuvers. 


ENEMY AMBUSH i»il 


Several different kinds of 
creatures attack at once 
in this area. Be careful and 
try to avoid all contact 
with Dr. Wily's minions. 




54 NINTENDO POWER 


VOLUME 27 55 


■ 




zr ¥ 


The shield-carrying Knight is only vulnerable when r 
shooting. Jump from his shots, then let him have it. 


There are four Icicles that drop on the left side of this spike-floored chamber. Jump 
onto each Icicle just as it lands. Then take a flying leap from the fourth Icicle to the 
platform on the right side. 


Ice Man's domain is very slippery. Nor- 
mally, Mega Man can stop on a dime. 
Here, he'd have a hard time stopping on a 
million bucks lined up end to end. Watch 
your step and try to heat up the king of 
cold with a patented Air Cannon Attack. 


ia m 


Avoid contact with the sharp 
sides of the Icicles that drop 
from the ceiling and jump 
from atop the one right of the 
ladder. 




Liquifi let' Man 




Ice Man throws Icicles at 


j three heights. Jump over 
« the low one, stay under the 
5 high one, then run and 
; jump over the one in the 
i middle as you continually 
; fire off the Arm Cannon. 


WELT DOW? 


Stand on the top block here and let it thaw so that you 
can collect the special Power-Up item below. 


The helicopter hellions that fly 
through several stages of this 
thriller are more dangerous than 
they might seem at first glance. If 
you don't knock them out of the 
sky right away, they'll work in 
very close and cause a lot of dam- 
age. You can take them down in 
this area by jumping and firing at a 
quick and constant rate. 













Approach the invincible 
Cut Blades with caution 
and try to avoid contact 
as they fly in their 
circular path. 


You'll come across plenty of sharp implements as you 
attempt to clear Cut Man's quarters. Be sure that you 
know where every mechanoid appears and make the 
proper preparations to blast them or get out of the way. 


Once you've made your way past the 
Cut Blade in this section, you'll have to 
take care of two Buzzsaw Blades. 
Jump over the first one, then pelt the 
second one with Arm Cannon shots. 


5 The Fire Storm is your weapon of 
5 choice while taking on the sharp 
| attack of Cut Man. After just a few 

fiery blasts, there'll . 

be nothing left but | ^ 
ashes and you'll | . 

^ collect the Rolling I & .*41 

J Cutter. 

L™— ™ ■ 


As soon as you see the Buzzsaw 
Blade, jump and fire repeatedly and 
you'll knock it out before it rolls. 


Make your way to the very edge of 
the conveyor. Then take a long leap 
to the left and collect the 1-Up. 


PICK UP POWER-UPS 


Wait for the shock to temporarily 
disappear here and drop down to 
- , x collect the 


Once you pop Bubble Man, 
you'll earn his strange but 
powerful Bubble Lead. Try to 
fry him with the Elec Beam. 


You're now equip- 
ped with a floating 
platform device. 
Use It to jump to this 
high perch and col- 
lect the 1-Up. 


capsules. 


Once you take care of the first four 
Robot Masters, you'll find four 
more in Dr. Wily's revamped Skull 
Castle. 


Atomic Fire will be yours 
once you stop Fire Man. 
Freeze his attack with a 
quick Ice Slasher barrage. 


Knock the flash out of Flash 
Man with Fire Man's Atomic 
Fire. With a victory, you'll 
net the Time Stopper. 


FORM 

POWER 


DESTROY 
THE DRILLS 


Scare Wily out of his Skull and 
you'll meet him at the new high- 
tech Space Node, home to a horde 
of sinister machines! 


VOLUME27/J& 


56 NINTENDO POWER 



* ... : 

As soon as you let go of the 
ladder, turn to the left without 
moving toward the Buzzsaw 

Blade and blast It with Arm 

Cannon shots. 



in 

mm 

With a few well placed 



I you'll be able to take 



Buzzsaw Blade in this 

a s 2 ® 










FLY LEFT! 

Just as you pass the Firepot in your fall 
down this long shaft, you'll have to work to 
the left very quickly and avoid being 
pierced by the spikes. Even the slightest 
touch to the pointed end of the spikes is 
deadly. 



















The Final Fantasy 
continues with a 
ous journey for , 
band of fearless war- 
riors. This epic sequel is 
even longer and more in- 
volving than Square Soft's 
original Game Boy RPG. 
You'll, find tons of worlds 
to exp?ore 
villains to c 


The 77 mystic Magi are pieces 
of a statue that is said to have 
magical.* powers. Your father 
left home years ago to find the 
Magi. Now that you have 
grown, you have decided to 
seek out your father. The road 
ahead holds many mysteries. 
You must choose the members 
of your party wisely and listen 
carefully to clues from the 
people that you meet along the 
way. 



Not only is the second installment of enthusiasts and beginners. There's 
the.series longer than the original^ but less emphasis on character building 
it also includes features that will make and more of a focus on mystery solv- 
playing more enjoyable for both RPG ing and exploration. 


Combat Rules 

When a member of your partytias 
been defeated, they'll only be 
stunned for the duration of the 
battle. Once the fight is over, your 
downed party members will be 
revived. If your whole party goes 
down, the great leader Odin, will 
give you another chance. 


Memo Feature 

There's no need to write down 
important clues from the villagers. 
When you're solving a mystery, 
just access the Memo Feature and 
select the topic of your inquiry so 
that you can reread the useful 
information pertaining to that sub- 
ject. It's all stored in memory. 



Ab i 1 

Item 

E«JU . p 

MAGI 

jPmric 

UG3 

PZLDfl 

r~~ m 

jFirst World 
Father 

Pi I lor ol Sky 

, 2748G 

.... 

ll Ifn 

d-East/3-Sout h 

from the Big R 


Three Parties 

It requires many hours of play to 
take one party through the game. 
Since the Game Pak is equipped 
with a battery, though, you can 
save your progress and complete 
the journey in several playing ses- 
sions. The three saving positions 
allow for three different parties to 
be stored. 


Som.I DOC 993/3 

Sayel DOC 993 XS 

SoiieZ DOC 72/ 

73 MAGI 

r™ t&e MAGI 

So 07.' 

?7« i 

SaoeO DOC 87,-' 


58 NINTENDO POWER 


© 1991 SQUARE SOFT 





A long time has passed since your father left home. Now that you're old 

enough to fend for yourself, you've decided to seek him out and discover 
the mysteries behind his disappearance. The journey begins at home. 


There are many challenging 
battles ahead. Form a 
strong party and get as 
much help from the towns- 
people as you can. One of ■ 
them will offer a Fbtion and 
Mr. S., your teacher, will 
accompanyyou through the 
first cave. Use Mr. S' strong 
abilities to defeat the ene- 
mies in the cavg. 


After you get through the cave, make 
your way to the Shrine of Isis. There, 
Ki, the healer, will clue you in on the 
location of the Magi. 


Ashura is attempting to collect the 
Magi for .hf^. own sinister purposes. 
Track him down in his- tower and put 
an end to his evil — 


Mr. S helps you through the first cave and then 
leaves you to explore the rest of the world. 

You'll meet KI In the Shrine of Isis. She'll clue 
you in oh the location of the ancient relics. 
Some of the Magi have been hidden in the relics. 
Go after them before the evil Ashura can beat you 
to it. 

Ashura's Base Is full of villains and bandits. Be 
prepared before you go there. 

The journey begins in your hometown. Collect 
clues and a valuable Potion before you leave.. 

There are Important clues and items In the ‘ 
second town. Collect them and continue. 

The Pillar of the Sky Is the gateway to the other 
worlds. You'll gain access to It by collecting the 
Magi. 


Once you set off on your journey there's no 
turning back. Choose the members of your 
party wisely and stock up on useful items 


before you 
talk to all of the townspeople and 
clues for the long journey ahead. 


Recruit Fighters 

There are eight types of characters to 
choose from. Humans gain hit points 
quickly and Mutants can accumulate 
magic. Characters from those two groups 
should form the core of your party. 


Equip Yourself 

Since enemies usually hit your party 
leader first, you should make sure 
that your character is equipped with 
the strongest armor and the best 
shield. 


Seek Assistance 

Make sure that you talk to every 
character in every town. In a few 
crucial situations, you'll find strong 
characters to join your party and give 
you much needed assistance. 


3 A- mysterious 
masked man is 
locked In Ashura's 
Tower. Save him 
and he'll join your. . 
party. 


Take Medicine 


It helps to stock up on Potions and 
Cures before you explore dangerous 
areas. You should alto take advantage 
of the Mutants' abilities to heal 
wounds and restore hit points. 


I ln the desert 
town, you'll 
get a clue 
regarding the 
whereabouts of 
Ashura's Tower. 


VOLUME 27 59 










Ltoss (Mil 


The Giant's World is where the 
Adventurer's Log, which comes with 
the game, leaves you to explore on 
your own. U.sejhe maps and strate- 
gies on the following pages for assist- 
ance. The inhabitants of this world 
were once huge creatures until they 
created a reducing device called the 
Micron. If you can find the Micron, 
you'll be able to return to the First 
World, shrink td microscopic size 
and defeat the soldiers of Ashura 
that have invaded Ki's body. This 
valuable device, and some Magi, are 
hidden in the Giant's deserted town. 


60 NINTENDO POWER 








i ne only way 

down with the Micron and explore her body 
invading creatures. Collect the Magi that are hidden in 
her hands, feet, heart and stomach. Then you'll be 
able to enter her brain, defeat Ashura's creatures and 
collect the last Magi. • 




VOLUME 27 61 




Apollo resides in a great palace near the pillar. 
Go to him and he will give you a riddle that will 
help you find the Magi that are scattered 
throughout his world. Apollo claims that he is not 
interested injhe Magi. You'll find out later that he 
is lying. 


The first part of Apollo's 
riddle tells you to go 
where the wirtd blows 
underground. The ma- 
chine, Dunatis, is said to 
create wind. Enter the 
cave through the north- 
ern entrance and explore. 


62 NINTENDO POWER 




mMEBOt 


Enter the water due south from the 
sea town and you will discover the 
volcano cave of Neptune. It is packed 
with damaging lava. Be careful. 


Apollo's riddle speaks of a place where darkness -shines brightly. If you 
have the True Eye Magi from Neptune's cave, you'll be able to make your 
way through the darkness in this cave and explore it for more Magi. 


Entrance 


Second Level 






you enter the 
Brightness. 


VOLUME 27 63 






The Guardian base is hidden below a town. You'll find 
out in the pub that the only way to get into the base is 
by playing the right tune on the jukebox. The guar- 
dians are heroes. Choose an appropriate tune. 


Once you get into the Guardian base. Monsters will 
attack and kidnap Lynn, the girl that you saved in the 
Cave of Dunatis. Follow the monsters to their land and j 
fight them for their stolen Magi. 



The monsters have taken Lynn to their world. Go there via the Pillar ol 
the Sky and track down the monsters. II you are strong, you will be 
able to defeat the monsters. 


There are many places to explore in the town above the Guardian base 
and in the base itself. Before you go into the base, make sure that you 
buy weapons and items from the town stores. 





The goddess Venus allows only beautiful things in her 
city. Everything else has been cast away. Solve a mystery 
in her world and you will earn many mystical Magi. 



® A tenons ©9§y 

Talk to the citizens, buy items in the stores and 
uncover the secrets of this strange and beautiful 
metropolis. 



64 NINTENDO POWER 







’■*' .'V. mi 

You'll have to play detective and 
uncover a banana smuggling ring 
in this world. The Shogun is a 
very strong opponent. 


The people of this world are very 
big fans of dragon racing. Join in 
on the races and you will find the 
Magi on the dragon racing track. 


‘mtm?miWXmimsmflmtmimi , m.'mi'm:m;msmi-mi 

Unless you want to pick up the 
other valuable items that are hid- 




If your party has been defeated 
before, you'll be acquainted with 
the powerful Odin. Now he wants 
to battle. Defeat him and you'll 
earn his Magi. 


Apollo is waiting for you to col- 
lect all of the Magi so that he can 
steal them away from you and 
use them for his own evil plans. 
Watch out! 


Now that Apollo has the M^gi, you 
must fight him, get the Magi back, 
and destroy them in the center of 
the world before they fall into the 
wrong hands again. 





Odin's palace in Valhalla is on a series of clouds 
that are connected by bridges. 



Now that you are 
strong, Odin intends 
to put you in your 
place. Fight him for 
control of the Magi. 



Make sure that 
you pick up strong 
weapons. Nuke 
Bombs. Missiles 
and Vulcan 
Cannons 
are thebest. 


Your journey to the center of the world will be very 
dangerous and full of surprises. Be careful. 





lin - ! - 

1 T 
* 


n 

* 



-- 



Teach Apollo a lesson 
and take away the 
Magi before he can 
use them to increase 
his evil power. 


VOLUME 27 65 










j'gj 

Screech tightly through the turns! 


AYTONA 


TM & © 1990 Paramount Pictures Corporation 
Copyright 1991 Mindscape Inc. & Argonaut 
Software LTD. All rights reserved. 


So You Think You're 
A Stock Car Driver? 


Rookie Stock Car Driver Cole Trickle, as 
portrayed in the hit movie, has a natural 
talent for driving stock cars around a 
racetrack. He is cocky and confident, dec- 
laring, “You build me a car and I’ll win Day- 
tona next year.” Slip on Cole’s racing suit 
and compete at Daytona Beach as well as 
four other racetracks. Use the Four-Player 
Adapter to race up to 40 laps against three 
friends. 


Wanted 


: Good Pit Crew 


To take the checkered flag 
in longer races, Cole needs 
a skilled pit crew to re- 
place worn tires, repair his 
engine, and refuel his car. 


Cole's Ultimate Challenge! 

Daytona International Speedway is the longest of the 
five tracks, measuring 2V 2 miles around. 

Laid out in a "dog-leg oval," Daytona 
challenges racers with its tightly 
banked curves. 

TIGHT TURNS 

Daytona’s tight curves 
are banked steeply to 
allow racers to main- 
tain speed. 


Hit the pit to replace worn 
tires with a fresh set. 


66 NINTENDO POWER 






~ - 


-SPECIAL FEATURE———— 

GAMEBO?= 


■ /;-//#/#//#•/// / d I / 




IN-OUT-IN 

I 




To quickly shoot the turns, start in 
the outside lane of the track going 
into the turn, cut to the inside 
lane during the turn, and drift back 
to the outer lane as the track 
straightens. 


SLIPSTREAMING 


It takes a lot of power to cut 
through the wind at high speeds. 
Slipstreaming means tucking in 
right behind a rival car so that it 
cuts through the wind for both of 
you. You'll use his horsepower and 
conserve your own! 






VOLUME 27 67 








MYSTERIUM 

■ From Accent #214 

Pass Key 

The doors of the Mysterium will open instantly when 
you get your hands on the powerful Pass Key. Call up 
the map and, while it is displayed, press the A and B 
Buttons, the Start Button and Left on the Control Pad 
all at the same time. Then check your inventory and 
you'll see that the Pass Key has appeared. Use it to 
open any door or change it into another useful item. 
Just drop it into a pool and it will transform into the 
"Down Level" which you can use to take you deeper 
into the Mysterium. Drop the Down Level into a pool 
and it will change into the "Up Level". Then, drop the 
Up Level into a pool and you will earn an item known 
as the "Super Power". Use the Super Power and you 
will be invincible to enemy fire! 


LEVEL 1 


INVENTORY 

Brass key 


* 

. nf ^°° L or *- ,KK 



§8SS pauI sn 


When the map is displayed, press A, B, Start and Left at the same time to 
earn the Pass Key. 


DOWN L EV L UPLEVEL ^SUPERPOW 

Drop the Pass Key into a pool to eam the Down Level, drop the Down Level to 
earn the Up Level and drop the Up Level to earn the Super Power. 

Inventory Overload 

Fill up your Inventory with a load of super valuable 
items including the Golden Wand with a quick code. 
Call up the map. Then press the B Button, the Select 
Button, and Up on the Control Pad, all at the same 
time. When you go back to the inventory, you'll see 
that it has been filled to the brim with tons of weap- 
ons and other items. 

LEVEL 1 invintoby 



— T=J 

I OW FLOOR 

1 1 LIZARD 

858J 1.281 SSIt SI? 

Call up the map and press B. Select and Up at the same time. You'll earn an 
impressive array of items. 

V 


NINJA BOY 

■ From AqcNT #907 

Stage Select Plus 

Check out the advanced levels of this action-packed 
martial arts exercise and pick up some extra fighters 
and moves at the same time. When the Title Screen 
appears, press the direction keys on the Control Pad 
and the A and B Buttons in the folowing order: Up, 
Up, Down, Down, A, B, A, B. Then press and hold the 
A Button and press the Start Button. "W 1-1" will 
appear in the top left corner, indicating that World 
1 -1 is the current stage. Press Up and Down on the 
Control Pad to change the stage number, then press 
the Start Button to begin. You'll start with 80 fighters 
in reserve and with the ability to send out 99 Miracle 
Kicks! 



Press Up. Up. Down, Down. A, 8, A and B. Then press and hold A and press 
Start. The stage number will appear. Change it by pressing Up and Oown. 


GO! GO! TANK 

■ From AqcNT #777 

Seven Chances 

Start your mission with seven vehicles in reserve in- 
stead of the usual three by entering a sizable code. 
On the Title Screen, press Left, Up, Right, Up, Left, 
Left, Up, Right, Up, Left, Up and Right on the Control 
Pad. Then press the Start Button. The game will 
begin and you will have seven planes or tanks in 
reserve. When the game is over, just start again and 
you'll have another seven chances. 



On the Title Screen, press Left, Up, Right, Up, Left, Left, Up, Right, Up, Left, 

Up and Right for seven planes or tanks. 

V 


68 NINTENDO POWER 







NOW PLAYING 


Title 

Company 

Play 

Info 

G 

Power Meter 

P c 

T 

G™. Type 

Bill & Ted’s Excellent 

Gome Boy Adventure 

LJN Toys 

GL 

2.7 

3.3 

2.7 

2.8 

Action Puzzle 

Bill Elliot's 

NASCAR Fast Track 

Konami 

GL 

3.0 

3.1 

3.3 

3.3 

Driving 

Crystal Quest 

Data East 

IP 

2.6 

2.9 

2.7 

2.4 

Adventure 

Days Of Thunder 

Mindscape 

GL-4 

2.2 

2.4 

2.4 

2.7 

Driving 

Fastest Lap 

NTV 

GL 

3.1 

3.1 

3.0 

3.2 

Driving 

Final Fantasy Legend II 

Square 

IP/ 

Baft 

3.9 

3.6 

4.0 

4.3 

Role Playing 

Klax 

Mindscape 

IP 

2.6 

3.8 

3.0 

3.2 

Action Puzzle 

Mega Man In 

Dr. Wily’s Revenge 

Capcom 

IP/ 

Pass 

3.8 

4.1 

4.0 

4.3 

Adventure 

Mr. Do! 

Ocean 

GL 

3.6 

3.6 

3.1 

3.0 

Action Puzzle 

The Punisher 

UN Toys 

IP 

3.3 

3.6 

2.7 

2.7 

Glwe Fighting Action 


Game Boy Chart Key: 

lP=One Player 
GL=Game Link— Two Players 
GL-4 =Game Link— Four Players 
Pass= Password 
Bass= Battery 


COMING SOON 


Castlevania II— Belmont's Re- 
venge from Konami features a 
four castle stage select and 
plenty of new traps and mon- 
sters for Simon to negotiate. It 
should be out in October, just in 
time for Halloween. 



Turtles will be after this time. 
Watch for a November or De- 
cember release. Another group 
of green fighters, the Battletoads, 
are expected to make their Game 
Boy debut later this year. The 
Game Boy version of Tecmo Bowl 
should be out next month. Fans 
of the NES version should be 
pleased. This direct translation 
even uses the same passwords! 


■ Q jii J I 
ifcS 1 1=^1 1 

Castlevania E-Belmont's Revenge 

We're also expecting a sequel 
to Teenage Mutant Ninja Turtles 
—Fall of the Foot Clan from 
Ultra. There's no telling who the 



GAME BOY 
TOP 10 


G=Graphics and Sound 
P=Play Control 
C=Challenge 
T=Theme and Fun 

Game are evaluated with 
ratings from 1 (poor) to 5 
(excellent). 



With the release of Super Mario World for the 
Super NES. Mario will probably be #1 on all 
three systems. What a hat trick! 



The heroes in a half shell battle back from #3 
and settle into #2 in the Top 10. Can they 
challenge Mario for #1 next month? 


Final 

Fantasy 

Legend 



This long and intense RPG is #1 with our Pros. 

You can read about the sequel. Final Fantasy 

Legend E, in this issue. 

4 Dr. Mario 

5 Tetris 

6 F-l Race 

7 Operation C 

8 Castlevania: The Adventure 

9 Mega Man In 

Dr. Wily’s Revenge 
1 0 Batman 

Game Boy Top 10 rankings are 
determined by the votes of the 
Pros at Nintendo HQ, sales at 
NES retailers and votes by 
readers of Nintendo Power. You 
can vote for your favorite Game 
Boy games by filling out your 
Player's Poll entry and sending it 
to us. 


VOLUME 27 69 







ultimate 





Did you ever wish that your Game Boy wasn’t the 
same Game Boy that everyone else has? Maybe 
you thought it would look rad in red or fantastic with 
fins. If you think you have a classic conversion idea 
for a Game Boy, then this is the contest for you. 


CreateYOur own Custom Game Boy Design 


Sharpen your pencils and wet your brushes, then 
use your imagination and a photocopy of the tem- 
plate on the facing page to make your wildest Game 
Boy designs come to life. (Don't use your actual 
Game Boy, since you might damage it during the 
conversion.) You can draw, paint, color or paste your 
most radical and artistic ideas onto the template. 
Don't hold back, and don't worry if your design isn't 


practical; we want to see your best stuff. You can win 
one of the hot custom Game Boys pictured below or 
have your own design actually come to life on a 
Game Boy that will be featured in a future issue of 
Nintendo Power. So, if you ever wanted a Game Boy 
with metallic wings, dragon tails, or just a slick rac- 
ing stripe, now is your chance. 




70 NINTENDO POWER 



Grand 

Prizes 


3 

Three talented design- 
ers will have their 
classic concepts cho- 
sen by our panel of 
Power Judges. Each winning entry will 
be converted into a custom Game Boy 
system for the winner, and each win- 
ning system and designer will be fea- 
tured in Nintendo Power. 


Runners 

Up 


Official Contest Rules 


All entries for the Game Boy Ultimate Design 
Contest must include the name, address and 
phone number of the designer. The winners will 
be selected on or about September 15, 1991 
by the Nintendo Power staff. Three grand prize 
winners will each receive a Game Boy custo- 
mized with their winning designs, and the cus- 
tomized Game Boys will appear in a future 
issue of Nintendo Rawer. Three runners-up will 
receive three customized Game Boys as pic- 
tured in Nintendo Power. All prizes will be 
awarded. There will be no substitutions. By 
acceptance of their prizes, winners consent to 
the use of their names, photographs, or other 
likenesses for purpose of advertising or promo- 
tion on behalf of “Nintendo Power” magazine 
and Nintendo of America Inc. All designs 
entered in the Game Boy Ultimate Design Con- 
test become the property of Nintendo of 
America Inc. and cannot be returned. The con- 
test is not open to employees of Nintendo of 
America Inc., their affiliates, agencies or imme- 
diate families. 

This contest is void where prohibited by law, 
and is subject to all federal, state, and local 
laws and regulations. No purchase is required 
to enter the contest. 


Send your template design 
to the address below. Do 
not send your Game Boy. 



BOY= 


Game Boy Ultimate Design Contest 
P.0. Box 97062 
Redmond, WA 98073-9762 


3 

The three Game Boy 
designers judged to be 
runners-up in the con- 
test will receive one of the custom 
Game Boy systems pictured on the 
gracing page. 


Name:. 


Address: . 


City:. 


. State: Zip: _ 


Phone # L L 

TttT 




X 


ID 




VOLUME 27 71 


CUPER NES PREVIEW 

THE NEXT GENERATION IS COMING .... 


SMRHMHBB 



A host of hot games is lined up and waiting, even before the Super NES 
arrives in the U.S. Several titles will be released as soon as the system 
becomes available, and many more will be released shortly after. This 
month, we're giving you a quick look at just what the Super NES is cap- 
able of in previews of three sure hits. You'll be amazed! 


THIS MONTH’S LINEUP: 


SUPER MARIO WORLD 
GRADIUS HI 
ACTRAISER 



THE SUPER MARIO 

SERIES 


JUST KEEPS GETTING 
BIGGER AND BETTER 

When Mario and Luigi first 
appeared in the original Super 
Mario Bros, back in 1985, they 
were an instant hit. Over the years 
their popularity has continued to 
grow in subsequent hits, SMB 2 
and 3. Players can't get enough of 
the feisty pair of plumbers! The duo 
continues to break new ground in 
the latest Mario adventure. Super 
Mario World. 



Included with the NES when it 
was first released, Super Mario 
Bros, was the pair’s first search 
for the Princess. 



Battling Wart, Mario and Luigi are 
joined by Toad and the Princess 
in Sub-Con, the dream-like world 
of Super Mario Bros. 2. 



In the third game of the series, 
Mario dons different identities to 
fly, swim, hammer and sizzle. He 
has more moves than ever before. 


72 NINTENDO POW ER 






THE SUPER NES MAKES 

A HUGE SUPER MARIO WORLD POSSIBLE 



DARING NEW AND 
VARIED DESTINATIONS 


MORE CHARACTERS 
THAN YOU CAN COUNT 


When you take a close look 
beyond the expansive Over- 
world, you'll find crazy charac- 
ters, secret sites and more 


Filled with all-new creatures 
and locations, Mario's latest 
adventure is gigantic. Wait until 
you see what he can do now! 


It's tough to keep track of all the 
troublemakers! They're funny, 
friendly, but full of mischief. 
They make Mario's life miser- 


Thanks to the new controllers, play action is more 
life-like than ever. The extra buttons allow 
Mario to perform some startling new stunts. 


The capabilities of the Super 
NES made it possible to create 
a huge variety of stages. 


You II have to learn 


sorts of stages 


Once you get used to the 
Super NES controllers, 
appreciate their added buttons. 


The battery back-up lets you 
save stages and start where you 
left off. 


_ Don't start from scratch every 
in avoid endless re- 
in of earfy stages by sav- 
| ing your progress and restarting 
s later in the game. 


VOLUME 27 73 










SUPER NES PREVIEW 

THE NEXT GENERATION IS COMING. . . 


SUPER MARIO WORLD 


GHOST HOUSE GHOULS 
COME TO LIFE IN 3-D! 


REVOLVING PANELS HAVE 
MARIO SPINNING HIS WHEELS 


By using multiple frames that result in an animated 
effect, programmers have created amazing dimen- 
sional graphics, such as the fence and cloud scenes. 


As the platform tilts, time your jumps 
to miss this masked marvel and stay 
aboard. 

Hi ho, Yoshi, and away we gol 
There's a huge world out there to 
conquer, and we're just the duo to 
do it! 


the tables on the 
tence-climbing 
turtles by using 
the revolving 
doors. In tront of 
the Ghost House, 
creepy clouds 
drift all around hir 


Too hot? Hop 


ALL BOSSES HAVE THEIR OWN 
PERSONALITIES— FIGURE OUT 
WHAT MAKES THEM TICK 


The game has scads of new foes, many of them 
friendlier looking than those you encounter in 
other Super Mario games. But then, looks can be 
deceiving. Because of the particular program- 
ming for each enemy, you'll find that battling 
each takes a unique technique. 


IT’S A BIRD... IT’S A PLANE... 
IT’S SUPER MARIO! 


MEET MARIO’S NEW PAL, YOSHI 


MARIO GOES FROM SKY 
TO SEA AND BEYOND 


74 NINTENDO POH F.K 






Mario becomes a caped wonder when he 
latches on to floating feathers. He may not be 
faster than a speeding bullet, but he sure can fly! 

■ When Mario socks certain 
1 birds, they drop leathers that 
L give him the cape. Wearing it, 
an jump higher and stay 
I airborne longer than before, 

I which really comes in handy 
when he enters bonus areas 
that have coins that 
regular Mario's reach. As 
drifts down, super play con 


Special stages that are bonus bonanzas let you 
bank coins, flowers, and 1 -Ups. When you find 
the right pipes, it's worth your time to take a 
detour. Hidden in some secret spots, you can 
also find dino eggs and floating feathers. 


aboard and give 


your dogs a rest. 


There are so many different stages in Super Mario World, 
above ground and below, that you'll never know what to 
expect next. The save feature makes it possible for players 
of all abilities to complete the game. 

Sky platforms Mario gets in the 

sway back and ^ 3 swim of things in 

forth. By timing underwater stages 

your jumps accu- tilled with feroci 

rately, you can use ™ ous fish. Take 

them as stepping a ride on the 

stones to solid dolphins, 

ground. 


The programmers of Super Mario World have 
hatched a new friend for Mario, and he's the 
hungriest little dino you've ever seen! Luckily for 
Mario, he has a fondness for enemies. 





















enri^MK Mimn 

THE NEXT GENERATION OF GAMING 




The Legend Of Gradius 

Almost as soon as Gradius appeared in the video 
arcades, it became a megahit, capturing a king's 
ransom of quarters and spawning countless 
imitations. Versions of the classic space shoot 
'em up moved on to the NES, Game Boy, and 
now to the expanding world of the Super NES. 




launch Sequence 

Even before you strap yourself in 
for a battle between the stars, 
Gradius in is out to blow your 
mind with an animated sequence 
of your Vic Viper spacecraft 
launching from the bay of a 
mothership. Classy touches like 
this are found throughout the 
game. 


Customize Ynur Viper 

One of the hottest game enhancements is 
the chance to customize your fighter with 
weapons, shields, options and more. 

Choose a weapons set or pick items indi- 
vidually. You can even assign missiles and 
lasers to be fired by whichever controller 
button you want! 

Edit Mode 

As pilot of your fighter, you get to arm yourself 
to the teeth before heading into the Jaws of 
death. Choose one of each of four different 
types of missiles, cannon, lasers, options, 
shields and special weapons. 

Custom Power 

There are many more combat systems available. 





GRADIUS m 


A New Dimension Of Action 



Your first mission takes you from the edge of 
space to a desert rippling with enemies. Giant 
sand dragons attack along with battalions of 
alien fighters and immobile bases. 


The trouble with bubbles is that once you shoot 
one, it becomes four smaller bubbles. And bubbles 
aren't the only problem. Alien ships will be trying to 
burst your bubble at the same time. 


Some of the bubbles 
have trouble Inside- 
aliens who are 
hitching a ride, until 
you release them. 


This enemy devours 
Options, which cuts 
down your fire power 
dramatically. 



©Gag® Ss 


It's an Earth-like paradise with terraces and 
canyons, but the alien forces are amassed and 
waiting. Volcanos, similar to the first stage of the 
original Gradius, erupt with molten rocks. 


Moving platforms 
appear suddenly, 
bristling with enemies. 


Gravity means nothing 
to volcanos. They’ll 
shoot up or down. 


Slice through the mud, 
but watch out for 
boulders and enemies. 


VOLUME 27 77 






p 



Each of these monster masks spits dangerous mini-Moai. 
They need to learn some table manners from a master of 
space etiquette. 


The mysterious statues first encountered on Easter 
Island return from the original Gradius, but now 
they are more powerful than ever, and they're look- 
ing to get even. 



§8 

Like the third stage of Lifeforce, solar flares and 
comets of intense flame are searing your ship. The 
i brilliant graphics and dazzling action eclipse anything 
you've seen before. 




Beyond Imagination 


This is just a sneak peek at the beginning of Gradius IE . There 
are ten super stages with stunning graphics, huge mutant 
enemies, challenges and surprises on every screen, and 
all with blazing stereo effects. Other stages include high 
speed scrolling that takes you right to the edge of control 
or oblivion, a stage of proto-cells reminiscent of 
Lifeforce and a parade of Boss characters, 
one after the other, all as tough as nails. 

There are bonus areas, too, and much 
more, hidden away where only the 
Power Players will find them. 


78 NINTENDO POWER 






©1991 ENIX/QUINTET 



Bring life to a sword- 
wielding statue and 
restore peace to an 
ancient land. 


An Epic Adventure Begins 


This fall the creators of the Dragon War- the creatures in action-packed style and 
rior series unveil an adventure so magni- teach the inhabitants to fend for them- 
ficent that only the Super NES could selves. Virtually every Super NES special 
present it. An ancient land has been in- effect is used to its fullest in this epic and 
vaded by mythical monsters. It is your the cinematic soundtrack will blow you 
duty to descend upon the land, cast away away! 





The multiple background, scrolling, rotation and scaling effects made possible by the Super NES make Enix's ActRaiser an adventure of epic scale and magnitude. 


quick reflexes and fighting skills. 
As you advance, you'll become 
stronger and learn magic. 

T-~l gH 

TTT ? 7i TTfl 


Action Mode 

Before and after each Creation 
Mode, you will jump, swing and 
jab your way to greatness 
through the awesome action 
sequences. These scenes are the 
^ main focus of the game. 




Conquer And Rebuild 

The six areas of the land have 
been seized by monster hordes. 
As the lord of the land, you must 
take on the creatures of each 
area in two Acts of side-scrolling 
action and promote population 
growth in overhead view creation 
scenes. Creation requires strat- 
egy and puzzle-solving abilities 
while the action scenes take 


Creation Mode 

With the power to shape the 
land, you can direct the growth 
of the population in every area 
and teach the people to close 
the monster dens. Success earns 
you strength and magic. 


Power 


By advancing in experience, you will gain valuable hit 
points. 









SUPER NES PREVIEW 

THE NEXT GENERATION OF GAMING 


The Land Is Vast 


Use Your Powers To Tame The Land 


Since you have power over the 
land, you can create miracles 
that will help the population 
grow. Lightning clears the land 
of rocks and trees, the power 
of the Sun creates heat and 
rain promotes vegetation. 


Lightning 


Earthquakes 

TT“ 


Create miracles upon 
population can expand. 


Close The 
Monsters' Dens 

The people of the land will learn 
to use tools early in their evolu- 
tion. Lead them to the mon- 
sters' dens and they will devel- 
op the technology to seal them 
for good. 


Learn From The People Of The Land 


When problems arise, the 
people will let you know how 
you can help them. When fire 
breaks out, they will tell you to 
bring rain. When marshes 
stop growing, they will tell you 
to bring heat. 


e people clue you in on their needs. 


Earn Ancient Items And Magic Spells 


As the people expand through- 
out the land, they'll offer items 
and spells to you for helping 
them populate the area. They'll 
also construct more advanced 
buildings and farms. 


Each of the six areas of the land have been invaded by 
two huge monsters and their minions. You must fight 
one of these creatures to make the areas inhabitable 
and another to per- 
manently vanquish 
the enemies from the 
surroundings. Once 
you have saved the 
land, you'll encoun- 
ter all of the mon- 
sters again in a final 
battle. 


Monsters and a harsh environ- 
ment have left the land unpopu- 
lated. Some areas are cold and 
snowbound while others are 
overrun by marshes. Take care 
of the problems of the land and 
civilization will prosper. 


80 A/A TESDO POH t'R 






ACTRAISER 





The Battle Rages On! 


The fight has just begun. There are 
six enemy-infested areas to clear 
with 1 3 brilliant action scenes! Add 
to that an epic soundtrack and 
you've got a winner! 


Tike on the evil creatures that have descended upon the land in the many action scenes. 


Use Magic Wisely 

In the Creation Mode, you will earn 
four different magic spells; Fire, 
Lightning, Aura and Stardust. You 
can only take one of these abilities 
to each action scene. Know which 
ones to choose and use them 
sparingly. 


Big Battles Await! 


The action scenes are filled with 
monsters but 
none are bigger 
and more threat- 
ening than the 
creatures at the 
end of each sec- 
tion. Save your 
magic for battles 
with these awesome 
beasts. 


Sword Swinging 
Action! 


The Action Mode is what the game 
is all about. Drop down onto the 
land and use the abilities that 
you've learned to settle the score 
with the evil forces. The graphics 
are big and bold and the action is 
non-stop! 


Fight Through Many Lands 


Action scenes take place in 
many and varied locations. 
You'll encounter enemies and 
natural hazards wherever you 
go. The battle is long and the 
dangers are many. 


VOLl'ME 27 81 










Grand Prize 

^*4 


in 


One lucky winner will have Bill & 

Ted's actual phone booth— with a 
WORKING telephone— installed at 

The winner’s phone bills will be paid 
by Nintendo Power for an ENTIRE YEAR! 

Imagine having Bill & 
Ted's time-traveling tele- 
phone booth in your very 
own room-and having 
Nintendo Power foot the 
bills! < 

if* 


Bill And Ted’s Excellent Adventure TM & © 1991 Nelson Rims Inc. All Rights Reserved. 

82 NINTENDO POWER Bill And Ted’s Bogus Journey TM & © 1991 Orion Pictures Corporotion. All Rights Reserved. 



Third Prize: 50 

Winners 


All-new 

Nintendo Power Jerseys 



A new design to kick off onr 4th year! 

We decided that there would be no better way to move into our fourth year 
than by presenting an excellent new Nintendo Power Jerseyl 



Second Prize: 


Bill & Ted’s 
Excellent Video 
Game Adventure 
Game Paks 


Official Contest Rules 

(No Purchase Necessary) 

To enter, either fill out the Player's 
Poll response card or print your 
name, address and telephone num- 
ber on a plain 3" x 5" piece of paper. 
Mail your entry to this address: 

NINTENDO POWER 
PLAYER’S POLL 
P.O. BOX 97062 
Redmond, WA 98073-9762 

One entry per person, please. All 
entries must be postmarked no 
later than September 1, 1991. 
On or about September 1 5, 
1991, winners will be randomly 






drawn from among all eligible GRAND PRIZE: The winner will 
entries. Winners will be notified have a telephone booth used in 
by mail. By accepting their prizes. Bill & Ted's movies installed in his 
winners consent to the use of or her home. The winner will also 
their names, photographs, or receive a working telephone for 
other likenesses for the purpose the booth. Nintendo Power will 
of advertisements or promotions provide a gift certificate in the 
on behalf of "Nintendo Power" amount of $1 200 for calls billed 
magazine or Nintendo of to that phone, which is the equi- 
America Inc. without further valent of $100 per month for one 
compensation. Chances of win- year. 

ning are determined by the total This contest is not open to 
number of entries received, employees of Orion Pictures 
No substitution of prizes is per- Corporation and Nintendo of 
mitted. All prizes will be award- America Inc., their affiliates, 
ed. To receive a list of winners, agencies, or immediate families, 
which will be available after Void in Canada and elsewhere 
September 30, 1991, send your where prohibited by law. 
request to the address provided 
above. 


VOLUME 27 83 




Please answer the following questions on the postcard 
below, then enter our Player’s Poll Contest by sending it ini 

A. Did you take advantage ot our Player’s Guide Book series offer? 

1. Yes 2. No 

B. If so. did you like the NES Game Atlas? 

1 . It was great. 2. It was just so-so. 3.1 didn't like it. 

C. What type of game coverage would you prefer to see in 
Nintendo Power? 

1 . Concentrate on covering NES games and have smaller 
sections for Game Boy and the Super NES. 

2. Cover NES and Game Boy games equally and have 
limited coverage of Super NES games. 

3. Cover all three systems equally. 

4. Concentrate on the best games, regardless of which 
systems they're for. 

D. How interested are you In reading about systems you don't have? 

1. 1 like reading about new games whether I have the system 
they're for or not. 

2. I'm not very interested in reading about games for 
systems I do not have. 

3. 1 feel cheated when lots of pages are devoted to games 

for a system I don't have. _ 


I 1 

E. How old are you? (Please circle your age group) 

1. Under 6 3.12-14 5.18-24 

2. 6-1 1 4. 1 5-1 7 6. 25 or older 

F. Sex 1 . Male 2. Female 


Please use the game titles on the back of this card to 
answer the following questions. 

G. What three NES games would you most like to see 
reviewed in future issues of Nintendo Power? 

H. What three NES games do you plan to purchase next? 

I. Please indicate, in order of preference, your five favorite 
NES games. 

J. Please indicate, in order of preference, your five favorite 
Game Boy games. 

K. Please indicate, in order of preference, which three 
Game Boy games you most like to Game Link with. 


Answers to the Player's Poll 


Name. 


Tel. 












Please indicate your answer by circling the number that corresponds to the survey above 
A. B. C. D. E. 

1. 2. 1. 2. 3. 1. 2. 3. 4. 1. 2. 3. 1. 2. 3. 4. 

5. 6. 

F. 

1. 2. 

G. Indicate Numbers 1 -1 00 (NES list on the next page) 

H. Indicate Numbers 1 -1 00 (NES list on the next page) 

I. Indicate Numbers 1-100 (NES list on the next page) 




3. 








3. 



5. 


J. Indicate Numbers 1 -50 (Game Boy list on the next page) 









K. Indicate Numbers 1 -50 (Game Boy list on the next page) 




3. 






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AUGUST ISSUE GAME LIST 

NES GAMES 


66. RoboCop 2 

67. The Rocketeer 

68. Rockin' Kats 

69. S C AT. 

70. The Simpsons: Bart vs. the 
Space Mutants 

71. Skate or Die n 

72. Smash T.V. 


93. Utourta 

94. Ultima: Quest of the Avatar 

95. The Uninvited 

96. Videomatlon 

97. Vice: Protect Doom 
96. Wolverine 

99. W.U.R.M. 

100. ZeWa 0: The Adventure 


22. Golf 

23. The Hunt for Red October 

24. IntoGenlus Language ” 

25. InloGenius Personal Orgai 

26. IntoGenlus Sped Checker 


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28. Kingdom Crusade 

29. Kwtrk 


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1. Amazing Penguin 
2 Bases Loaded 


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79. Street Fighter 2010 
80 . Super C 

81. Super Marto Bros. 

82. Super Mario Bros. 2 

83. Super Mario Bros. 3 
84 Super Off Road 

85. Super Spike Vball 

86. Sword Master 

87. Tecmo Super Bowl 

88. Teenage Mutant Nln|a Turtles 

89. TMNT1I: The Arcade Game 


Battle UnUZeoth 
Bubble Ghost 
Bural Fighter Deluxe 
Castlevanla: The Adventure 


Cosmo Tank 
Daedalian Opus 
Days of Thunder 


Final Fantasy Legend 2 


33. Navy Seals 
34 Operation C 

35. Prince of Persia 

36. The Punisher 

37. Puzznlc 

38. Quarth 

39 The Rescue of Princess 
Blobette 

40 . RoboCop 

41. Sneaky Snakes 

42. Snoopy s Magic Show 

43. Spider-Man 

44. Spot 

45. Super Mario Land 

46. Super RC Pro-Am 

47. Sword ol Hope 


Gargoyle's i 
Gauntlet 2 





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PLATING 


This issue’s glance at games that didn't quite 
score feature coverage includes a new game 
show game, a Chess-like strategy game, a shoot 
’em up and an adaptation of a popular series of 


children's books. Check 'em out. You should also 
take a look at the new Nintendo related gear on 
page 87. 



GameTek's fourth NES adaptation of "Jeopardy" is a 
challenging test of trivia knowledge with competitive 
computer-controlled contestants and a three-round 
tournament format. Up to four players can participate 
in the Quarter-Final round, while as many as three 
players can compete in the Semi-Final and Final 
Rounds. 


In order to play in the Semi-Finals 
or Finals, you must win the pre- 
ceding match and earn a pass- 
word that is specific to the name 
of your character. While the 
answers and questions are just 
as challenging in the Quarter-Finals as they are in the 
Semi-Finals and Finals, the computer-controlled 
contestants are not as quick on the buzzer and as 
accurate in the first game as they are in the advanced 
games. 



Let’s Play Jeopardy! 



There are over 400 quiz cate- 
gories that can pop up on the 
Jeopardy board. Six categories 
are presented per round. If there 
is a category that you have seen 
before and know the solutions to, 
you can choose to select a new set of categories at the 
beginning of the round. You'll uncover one Daily 
Double in the first round and two in the second 
(Double Jeopardy) round. 




The answers and questions in Super Jeopardy are super challenging (rom the 
very beginning. 


There are some nice touches in Super Jeopardy that 
make the game look and feel like the TV show, includ- 
ing digitized phrases and sound effects that are lifted 
straight from the program. The contestants also react 
realistically. They even applaud themselves for a job 
well done. 


84 NINTENDO POWER 




■ TRIUMPH ] 

Hudson's Triumph combines elements from different 
kinds of strategy games. Like Chess, it is a board 
battle between two Kings' armies where different 
warriors have different ways to move. And, like many 
role-playing board games, the outcome of battles be- 
tween warriors is determined by randomly generated 
numbers and the strengths of those two characters. 
These elements, along with some unique twists make 
for a challenging battle of wits for one or two players. 


The warriors are arranged on the board The outcome of one-on-one battles de- 
to protect their king from opposing pends on the cards chosen by each side, 

forces. 

Every warrior has different powers. Check out the 
Manual Mode for a rundown of those strengths, 
including a description of the magic spells. 


Understand the abilities of the characters before you begin the game. 


Free The Castles 
From An Evil Force 

Twenty-five castles have been taken over by an evil 
being known as Gunty. In the Quest Mode, it is your 
mission to free the castles from Gunty's forces, one at 
a time. Every castle has a different layout and the 
forces that have taken the castles grow in strength as 
you wind down the road to Gunty's headquarters. 



Take on Gunty's forces in 25 different castles. The castles of the Quest Mode 
get more challenging as you progress. 


The Select Mode allows you to choose any of the 
castles from the beginning and to challenge a com- 
puter-controlled opponent or another player. If you 
choose the Edit Mode, 
you can select a castle 
and change the set-up 
from the beginning to 
create your own chal- 
lenging situation. Any 
Mode is sure to offer you 
a unique strategy game 
experience. 







! CAPTAIN % 

The adventures of Captain Planet and the Planeteers 
are on the way to the NES from Mindscape. Use the 
powers of the elements to help the Planeteers carry 
out their mission in two types of action sequences. 
The first section is a shoot 'em up over water and the 
second is a battle in a maze-like factory. 

Save The Planet 
From Hoggish Greedly 

The foolish fiend. Hoggish 
Greedly, is drilling for oil in 
National Parks. It's up to you 
to stop him from destroying 
the nations parklands. You'll 
blast off in a ship and take on Greedl/s evil machines 
and oil rigs. Then, you will control the captain through 
a factory to Greedl/s headquarters. While you are 


controlling the ship, you can use rocks, fire and wind 
to destroy Greedly's forces. As Captain Planet, you 
have the ability to turn into the Elements for a short 
period of time and power your way through the caves. 
The game is very challenging and might be frustrating 
for some players. One hit will send the ship or the 
Captain down for the count. 



Help Captain Planet and the Planeteers make their way to the headquarters of 
Hoggish Greedly. 



VOLUME 27 85 






*WHERES WALDO 

In the Where's Waldo series of books, the reader is 
challenged to find a striped-shirted character named 
Waldo who is hidden on a busy scene on every page. 
The NES adaptation from THQ takes that theme and 
adds a few new twists that make the game a chal- 
lenge every time you play. 



Help Waldo Blast Off 
To The Moon 

Waldo is on his way to the 
Moon. Before he can get 
there, though, you'll have to 
discover him in eight other 
locations. Some of the 
scenes are like the pages of 
the Where's Waldo books. The areas are filled with 
people and you must point Waldo out in the crowd. 
He'll be in a different place every time you play. An 
Easy game allows you a total of 960 seconds for all 
locations, a Medium game gives you 660 seconds 
and a Hard game permits only 460 seconds. An 
incorrect choice lops 1 0 seconds off your time. 



The Train Station is Waldo's first stop. Then, he trods 
off to the Forest and the Cave. This third location is the 
first variation from the picture book scenes. Waldo is 
in the darkness and you must shine a light on him in 
order to direct him to the exit. 




Other variations on the theme include a journey 
through the maze-like Subway and a matching game 
on the Launch Pad. If you like the books, you'll like the 
game, too! 


YOUR GUIDE TO THE LATEST NES RELEASES 


TITLE 

COMPANY 

PLAY 

INFO 

PO 

G 


Captain Planet 

Mindscape 

1 P/Pass 

3.0 

2.9 

2.7 

2.7 

Planet Saving Action 

Darkman 

Ocean 

IP/ Pass 

3.3 

2.2 

3.0 

2.5 

Movie Action 

Dragon Warrior H 

Enix 

IP/Batt 

3.6 

3.5 

3.3 

3.9 

Role Playing 

Dragon Warrior 1H 

Enix 

lP/Batt 

3.4 

3.8 

3.8 

3.6 

Role Playing 

Ninja Gaiden HI 

Tecmo 

IP 

4.1 

4.3 

4.1 

3.9 

Ninja Action 

Rainbow Island 

Taito 

IP 

2.6 

3.2 

2.4 

2.6 

Comic Action 

Romance of the Three Kingdom H 

Koei 

IP/Batt 

3.3 

2.9 

2.8 

3.1 

Role Playing 

Sesame Street 1 23-ABC 

Hi-Tech 

IP 

3.6 

3.9 

3.3 

3.8 

Education 

Super Jeopardy 

GameTek 

4P-S 

3.7 

4.1 

3.4 

3.5 

Game Show 

Triumph 

Hudson Soft 

2P-S/Pass 

2.8 

3.0 

3.0 

3.5 

Strategy 

Where’s Waldo 

THQ 

IP 

1.9 

3.2 

1.8 

2.8 

Education 


LISTING KEY 

You can get the most out of our 
game listing by understanding 
the categories. Title, Company 
and Game Type are self ex- 
planatory. Use this Key to un- 
derstand Play Info and the 
valuable Power Meter ratings. 


: play info — ■ — ^ 

Games are made to be played with as many 
as four players. Some also employ a battery 
or password to save game play data. 

IP = ONE PLAYER 

2P-S = TWO PLAYER SIMULTANEOUS 

4P-A= FOUR PLAYER ALTERNATING 

PASS = PASSWORD 

BATT = BATTERY 


POWER METER 

The Pros at Nintendo HQ 
rate each new game. 
Ratings are from 1 (poor) to 
5 (excellent) in four differ- 
ent categories: 

G = GRAPHICS AND SOUND 
P = PLAY CONTROL 
C = CHALLENGE 
T = THEME AND FUN 


86 NINTENDO POWER 





(Nintendo} 


There's much more at World of Nintendo retailers 
than games and systems. You can find a lot of great 
items like lunch boxes, note pads and backpacks 


that feature popular Nintendo characters. Here 
are a few new items that you can find at the World 
of Nintendo or other specialty stores. 







Nintendo Adventure Books 

Nintendo characters, at last, 
are appearing in their own 
series of novels from Arch- 
way Paperbacks. Every book 
is like an adventure. As you 
read along, you must solve 
puzzles and make decisions 
for the characters. Your deci- 
sions affect the outcome of 
the stories. The series began 
in June and will continue 
with a new book every month. 

The first eight stories will fea- 
ture the Super Mario Bros. flr ** |n * , * ||men * of 

, ...... , Nintendo Adventure Book series 

and the inhabitants Of the finds th e Super Mario Bros, in 
Mushroom Kingdom and fol- "Double Trouble.” 
lowing stories will focus on Zelda and Link. 


Super Mario Bros. & Friends 

Electronic Crayons 


Merit Software's Super 
Mario Bros. & Friends is a 
personal computer program 
which allows you to color in 
30 drawings of the famous 
brothers as they explore 
assorted occupations. It in- 
cludes a pallet of 16 colors 
which can be mixed to make 
256 different shades. The 
program is available for IBM, 
Amiga, Commodore and 
Apple computers. 


"When I Grow Up” is the theme 
of the Super Mario Bros.' 
computer coloring book. 


GameSounds 


Super Mario Bros. Pri nt World 

Make signs and announcements with 
the help of the Super Mario Bros, and 
their Mushroom Kingdom cohorts by 
using the Super Mario Bros. Print 
World personal computer program KWrjNM 
from Hi Tech Expressions. It's avail- clSSS^a 
able for IBM compatible and Commodore/Apple 
computers. The program includes dozens of draw- 
ings of Mario, Luigi and friends in different poses, 20 
borders and seven typefaces. 


Create canls, banners, signs, 
invitations and other decorations 
with Super Mario Bros. Print World. 


If you like to crank up the music and sound effects 
when you're playing games but you don't want to dis- 
turb the rest of the house, GameSounds from Light- 
wave Technologies is for you. It's a remote sound sys- 
tem that allows you to listen to the sounds of the NES 
over headphones without cumbersome cords. The 
GameSounds Trans- 
mitter connects to 
the audio output of 
the NES and sends 
out a signal which 
can be picked up by 
the GameSounds 
Receiver up to 30 
feet away. The 
Receiver can also be 
tuned to pick up FM 
radio stations. 








Volume 27 August 1991 


The enduring role-playing 
adventure is endearing to 
those who like big challenges. 


Cfe DOUBLE DRAGON m 


This month we’re changing our color-coding system to better reflect the length of time a 
game has rated in the Top 30. This way, you’ll be able to spot new titles and time-honored 
favorites at a glance. Check it out, and let us know what you think about the change. 


Use this color-coded key to 
check on your favorite games. 

Newcomers appear- 
ing for the first time 
I this month. 


Games that have 
appeared between 
two and nine times. 


Titles that have made 
the Top 30 ten times 
or more. 


Mims 


The number of months 
the games have rated 
in the Top 30. 



sunn MARIO BROS. 3 

Ever-popular but modest, 
Mario and Luigi are old hands 
at holding down the top spot. 



TMNTD: 

THE ARCADE GAME 

Another pizza, hold the an- 
chovies! The too-cool Turtles are 
hanging out for another month. 




7,161 

POINTS 

9 

MONTHS 


MEGA MAN ID 

Our mega-hero and his 
mechanical canine are enlisting 
troops and trouncing Dr. Wily. 



DRAGON WARRIOR II 

There's room for a party of 
three in Fifth Place. The saga 
of Erdrick continues. 



TETRIS 


A little two-player tetrad-ing, 
anyone? It's double the chal- 
lenge and twice the fun. 



CRYSTAUS 

Deo is hopping to it, hoping to 
help a brave adventurer solve 
the mysteries that abound. 



THE SIMPSONS: BART 
VS. THE SPACE MUTANTS 

Yo, mutants! That's Bart on 
the board and he has plans to 
put you back in orbit. 



STARTROPICS 

Mike's no yo-yo when it comes 
to uncovering clues, but can 
he save the missing doctor? 



3,172 

POINTS 


MONTHS 


DR. MARIO 

Flu season is over, but Dr. 
Mario is still making house 
calls and stomping out viruses. 


CUE 

MEGA MAN II 

1 

1 POINTS . 

ULTIMA; 

Castlcvania in — 

1 Dracula's Curse 

MANIAC MANSION 

EH] WIZARDRY 

( T594~i destiny or 

1 POINTS ] AN EMPEROR 

1.540 ’ 
1 POINTS j 

1 TEENAGE MUTANT 

1 NINJA TURTLES 

El. rows 1 LEGEND Of IELDA 

CL jg 1 DOUBLE DRAGON n 

22 

MONOPOLY 

EE^I THE IMMORTAL 

E aSl DRAGON WARRIOR 

ESSzeldaii 

26 

DICK TRACY 

C71fc lw | 

U. POINTS ] 

SOLSTICE 

[*7 1,113] 
1 POINTS ] 

CT 1-049 | 

I POINTS j 

Bases Loaded n 

dish*. DUCK TALES 

CT 1.003 ] 

l POINTS ) 

Little Nemo 
the Dream Master 


88 NINTENDO POWER 


VOLUME 27 89 
















PI a yers ' Picks Pros ' Picks 


Dealers' Picks 



GAME 

PTS. 

1 . Super Mario Bros. 3 

4,437 

2. TMNT D: The Arcade Game 

4,009 

3. Mega Man 1 

3,611 

4. Final Fantasy 

2,232 

5. The Simpsons: Bart vs. the Space Mutants 

1,469 

6. Dragon Warrior 

1,326 

7. Castlevania HI — Dracula's Curse 

1,298 

8. Dragon Warrior D 

1,280 

9. Mega Man II 

1,267 

1 0. Double Dragon III 

1,111 

1 1 . The Legend of Zelda 

1,070 

1 2. Tetris 

948 

1 3. Battletoads 

858 

1 4. StarTropics 

854 

1 5. Zelda D — The Adventure of Link 

845 

16. Dr. Mario 

714 

1 7. Super Mario Bros. 2 

668 

1 8. Double Dragon II 

654 

1 9. Maniac Mansion 

597 

20. Crystalis 

578 

21 . Ninja Gaiden I 

568 

22. NES Play Action Football 

566 

23. Teenage Mutant Ninja Turtles 

536 

24. G.l. Joe 

511 

25. Mega Man 

489 

26. Dragon Warrior III 

479 

27. Disney's Duck Tales 

474 

28. Super C 

471 

29. Monopoly 

433 

30. Batman 

432 

NEW NAMES 



ARE MOVING 
UP 

Tried and true titles dominate 
the Top Ten, but new names 
such as StarTropics and 
Battletoads make big leaps. 



GAME PTS. 


GAME PTS. 

1 . Final Fantasy 3,784 

2. Crystalis 3,558 

3. Dragon Warrior I 2,545 

4. Mega Man DI 2,415 

5. StarTropics 2,302 

6. Ultima: Quest of the Avatar 2,222 

7. Wizardry 1,610 

8. Destiny of an Emperor 1 ,594 

9. The Immortal 1 ,41 7 

1 0. Maniac Mansion 1,272 

1 1 . Solstice 1,159 

1 2. Super Mario Bros. 3 1 , 1 43 

1 3. The Simpsons: Bart vs. the Space Mutants 998 

1 4. Battle of Olympus 902 

1 5. Princess Tomato in the Salad Kingdom 886 

1 6. Castlevania ffi — Dracula's Curse 837 

17. Nobunaga's Ambition 708 

18. Tetris 692 

1 9. Adventures of Lolo I 676 

20. Dr. Mario 644 

21 . Bandit Kings of Ancient China 628 

22. Nobunaga's Ambition II 580 

23. Baseball Stars 564 

24. Zelda H — The Adventure of Link 467 

25. The Legend of Zelda 451 

26. Mega Man U 419 

27. Monopoly 403 

28. NES Play Action Football 386 

29. Batman 370 

30. Mega Man 354 


WHAT'S NEW 
AND FUN? 

ASK THE PROS! 

After playing hundreds, the pros 
know what they like in a game. 
Games with depth and interesting 
story lines— the RPGs— are the ones 
they stick with, month after month. 



GAME PTS. 


GAME PTS. 

1 . TMNT H: The Arcade Game 4,251 

2. Super Mario Bros. 3 3,640 

3. Tetris 2,527 

4. Super Mario Bros. 2 1 ,829 

5. Dr. Mario 1,814 

6. The Simpsons: Bart vs. the Space Mutants 1 ,344 

7. Dick Tracy 1,215 

8. Double Dragon 1 1 , 1 95 

9. Mega Man 1 1,135 

10. Bases Loaded H 1,113 

1 1 . Teenage Mutant Ninja Turtles 1,004 

1 2. Little Nemo the Dream Master 1 ,003 

1 3. WWF Wrestlemanio Challenge 986 

1 4. Double Dragon 1 853 

15. Paper Boy 748 

1 6. Caveman Games 734 

1 7. Tecmo Bowl 720 

1 8. Disney's Rescue Rangers 696 

1 9. Dragon Warrior II 673 

20. Dungeon Magic 668 

21 . Wheel of Fortune 631 

22. StarTropics 624 

23. Monopoly 596 

24. Hudson's Adventure Island II 594 

25. Arch Rivals 586 

26. Disney's Duck Tales 575 

27. Al Unser Jr.'s Turbo Racing 573 

28. Rad Racer D 559 

29. Adventures in the Magic Kingdom 551 

30. Mega Man H 550 


FAVORITES OLD AND 
NEW MAKE THE 
DEALERS' LIST 

Customers want a varied 
selection, and the dealers are 
obliging them with the best 
games. 


pn MiMTFMnn powf.r 



CCLCEHTy 

rocniE 

MACftUUW CULKIN 



I f Macaulay Culkin were home 
alone in real life, he'd probably be 
playing the Nintendo video games 
he loves. Then, the eleven-year- 
old star of the smash hit "Home 
Alone," well acquainted with boo- 
bytraps and challenges, could exper- 
ience the same thrills he did in the 
movie, but with a lot less trouble! 

When he's not breaking box- 
office records, the famous fifth- 
grader perfects his video game 
skills for up to two hours a day, and 
you can bet he's an expert— he's 
been playing Nintendo video games 
since he was three! 

We had the pleasure of interview- 
ing Macaulay recently, along with a 
group of animated, fun-loving char- 
acters: Chip and Dale, Baloo, 
Launchpad, Scrooge McDuck and 
Mickey Mouse. Where were we? 
You guessed it . . . Disneyland! 

In a salute to hi-tech entertain- 
ment, Macaulay helped kick off 
opening festivities for Disneyland's 



Macaulay and Mickey open the door to video game 
fun at the Magic Kingdom. 


new "Videocade" 
game center, which 
will offer 30 monitors 
featuring Capcom's 
NES video games star- 
ring popular Disney 
cartoon characters. 

Macaulay perform- 
ed the opening cere- 
mony with Disneyland 
president Jack Lin- 
quist. Then Macaulay, 

Linquist and a myste- 
rious contender 
matched wits and 
played a game before 
the crowd. It was a 
tense moment and the 
winner, the mystery 
guest, turned out to be 
none other than Mi- 
chael Scott, one of the 
1 990 Nintendo World 
Championship finalists! Macaulay 
didn't mind losing and he and 
Michael spent the rest of the day 
exploring Disneyland. 

So what's it like to be the star of 
such a phenomenally successful 
film? Macaulay says, "It's fun to be a 
celebrity; I really can't think of any 
drawbacks. Acting's the best!" 

Macaulay's love of video games 
is widely known. During filming of 
"Home Alone," director Chris 
Columbus, aware that Macaulay, 
a.k.a. "Mack," loves playing Nin- 
tendo games, introduced a learning 
incentive to the young star: "During 
rehearsals, we had a deal," he 
recalls. "Mack could play Nintendo 
games if he'd memorized his lines. 
He'd go through the entire script in 
about 15 minutes." 

During long hours on the set, 
Macaulay has fun playing Game 


Boy. And when he's at home he 
doesn't play games alone. Macau- 
lay, 1 1 , is the fourth of seven child- 
ren in a stagestruck family. His 
brother Shane, 1 4, recently spent a 
year on Broadway, and Kieran, 8, 
played Kevin McCallister's cousin in 
"Home Alone." His father is a for- 
mer stage actor and his aunt is 
actress Bonnie Bedelia. 

Macaulay is currently hard at 
work on a film called "My Girl," and 
his future acting plans include a 
sequel to "Home Alone." 

His advice for Nintendo video 
gamers sounds much like what the 
heroic Kevin would suggest to 
anyone attempting the intricate 
gags in "Home Alone": "Explore 
when you play Nintendo games. Hit 
things, try things and then you'll 
know what to do to get better. Keep 
it up and you can be a champion!" 


VOLUME 27 91 





Pak Watching gets more exciting around CES time because, as you all 
know, that's when companies announce their new games. No matter how 
hard we try to keep up, there are always a few surprises at the show. 



BIO FORCE APE 


Besides having one of the 
coolest game names to 
come along in a while, Bio 
Force Ape from Seta has 
the fastest action ever seen on 
the NES. You take control of Bio 
Force Ape, a genetically altered 
super chimpanzee, as he tries to 
make his way through a hi-tech 
maze to rescue his adopted 
human family. 

Play control on the character is 
good, but one of the best parts of 
the game is when Bio Force Ape 
takes a wild out-of-control ride on 
one of the speeding platforms or 
coal cars (hold on tight!). Anima- 


While the story elements 
weren't complete in the early ver- 
sion we previewed, the action 
ingredients present were very 
promising. We'll let you know 
more about Bio Force Ape as work 
on the game progresses. 


tion is humorous, especially when 
your ape takes a long fall and flails 
his arms helplessly (but don't 
worry— Bio Force Ape is practically 
indestructible). Bio Force Ape also 
has some great pro wrestling-style 
moves to use against his bizarre 
opponents. 


92 NINTENDO POWER 







NIGHTSHADE 


Konami is leaping into the 
super hero video game 
fray with a game called 
Nightshade. Instead of 
free-for-all fisticuffs, however, 
Nightshade will follow the adven- 
tures of a thinking man's super 
hero, and the game will almost 
resemble a RPG. The hero. Night- 
shade, will have to use items 


(some outrageous, some mun- 
dane) to solve problems and over- 
come obstacles. Over 1 00 screens 
worth of puzzles must be solved to 
finish the game. Instead of points. 
Nightshade's success will be 
measured by his Popularity Level, 
which will increase for good deeds 
(like rescuing cats from trees, for 
example). His Popularity Level will 



also determine how the many 
people he meets will react to him. 
It looks like games with super hero 
subject matter might be the next 
big thing, and Nightshade's con- 
cept and theme sound unique. 
We're anxious to see how it stacks 
up against Lucasfilm Games' 
super hero title. Defenders of 
Dynatron City. 





KICK MASTER 


Taito is following up Power 
Blade with another action 
game starring a hero. Kick 
Master, who has an unu- 
sual attack method. This time the 
action is set in a fantasy kingdom, 
and rather than a hi-tech boom- 
erang, the Kick Master's feet are 
registered as deadly weapons. The 
Kick Master starts out with a 
variety of boot-based attacks and 
gains additional fancy kicks as he 
progresses through the game's 
seven levels. 

There's plenty of standard fan- 
tasy foe fare in Kick Master— from 


fun to play if you provide your own 
karate sound effects. Even given 
these minor similarities to other 
games. Kick Master has its own 
original style and is interesting and 
fun to play. Watch for more detail 
in upcoming issues. 


bat winged dragons to floating 
sorcerers— but there are also a few 
surprises. This Pak Watcher's 
favorite was the giant octopus that 
attacks as our hero makes his way 
across the deck of a ship. 

The graphics and game play in 
Kick Master were reminiscent of 
Taxan's Low-G-Man and G.l. Joe 
NES games. The magic plus mar- 






tial arts theme has been done 
before (in Ninja Gaiden, for 
example) but Kick Master is set in 
a western-style fantasy world. It's 
similar to other martial arts action 
games in that the game is more 


VOLUME 27 93 









to 



70 



Consumer 
Elect 
Show 


We’re back from CES and we've 
had a chance to collect our notes. It 
came as no surprise that there were a 
of good games on display. What was sur- 
prising was the balance between the 
three Nintendo systems: NES, Super NES and 
Boy. Each system had its strong titles. 

For each system, Nintendo Power chose a few 
games that represented excellence in game development. 

These games were featured in the central area of the Nintendo booth. 

Most of these titles were very close to being released, so they had been announced or covered in 
Nintendo Power. Here are some of the highlights of the Summer CES: 


■ ■ h Nintendo 

" ™ EnTERTflinmERT SVSTEm 


The games Nintendo Power 
picked as Best Of The CES for the 
NES were Battletoads, Dr. Mario, 
Mega Man 3, Super Mario Bros. 3 
and TMNT: The Arcade Game. Of 
all these, Battletoads generated 
the most excitement, probably 



American Gladiators Laser and Gemini were on hand to 
promote Gametek's American Gladiators lor the NES. 


because it hadn't been released at 
the time of the show. Tradewest 
did a great job with their Rash cos- 
tume, which was often seen walk- 
ing through the show. 

Games based on character 
licenses were in plentiful supply, 
but several stood out. Batman: 
Return Of The Joker (Sunsoft) fol- 
lows the comic book Batman more 
closely than the movie version. 
The new NES Batman is almost 
twice as tall as the first one, and 
goes back to wearing the standard 
blue and grey costume. Taito is 
developing a Flintstones game 
that is a basic side scrolling action 


title, but the Fred character looks 
good and the Bedrock-style back- 
grounds are well done. Hi Tech's 
Tom & Jerry, based on the cat and 
mouse cartoon, also features 
good character animation and fun 
game play. 



Fred Flintstone hopes players have a "yabba-dab- 
ba-doo time" playing the Flintstones NES game. 


94 NINTENDO POWER 




super menm 


The Super Nintendo Entertain- 
ment System (SNES) was 
launched in style at this CES. Six 
giant monitors, with super sound 
systems plugged into Nintendo 
Power's Best Of The CES game 
choices, were the central attrac- 
tion of the Nintendo booth. The 
featured titles included ActRaiser, 
F-Zero, Gradius HI, Pilotwings, 
Super Ghouls 'n Ghosts, Super 
Mario World, Super R-Type and 
Castlevania IV. 


Of the other 40 
plus Super NES 
works in progress, 
several showed pro- 
mise. Drakkhen 
(Kemco-Seika) should be a hit in 
the RPG scene. It's a first person 



Nintendo Power Editor-in-Chief Gail Tilden looks on 
as Bill Laimbeer demos SNES Combat Basketball 
from Hudson. 



perspective adventure that lets you 
go in any direction, with smooth 
scrolling. American Sammy 
announced it would bring Wan- 
derers From Ys, a hit PC RPG from 
Japan, to the Super NES. Equinox 
(Sony Imagesoft), the sequel to 
Solstice, accomplishes some 
great 3-D effects using the SNES 
technology. Super Battle Tank 
(Absolute) and Super Wrestle- 
mania (UN) both use the SNES 
VGA mode to create very colorful 
and almost photographically real- 
istic screens. 


GAME BOY 


No one left out Game Boy at the 
show; over 50 new titles were on 
display, including Nintendo 
Power's Best Of Game Boy: Cas- 
tlevania II: Belmont's Revenge, 
Lunar Chase, Mega Man in Dr. 
Wily's Revenge, Metroid H: Return 
Of Samus, Super Mario Land and 
TMNT n. Castlevania D improves 
on the first Game Boy Castlevania 
with better graphics and play con- 
trol. Lunar Chase from Nintendo 
uses new 3-D programming to 


create a first-person tank 
game with real-world 
feel. Metroid II for Game 
Boy is the long-awaited 
sequel to the NES title. Samus 
must explore extensive caverns 



Tim Stamper of Rare and editor Dan Owsen join Rash in 
getting pumped up about Battletoads for Game Boy. 


and mazes to destroy SR388, the 
Metroid home world. TMNT II for 
the Game Boy also updates the 
original with six new levels of 
action. 

Nintendo Power's Best Of The 
CES weren't the only stars of the 
show for Game Boy. Battletoads 
for Game Boy looks almost as 
good as the NES version. NES hits 
Adventure Island (Hudson) and 
Double Dragon n (Acclaim) will 
also make Game Boy appearances 
soon. Hunchback, a new action 
game from Ocean, stars a likeable 
medieval bell-toller with a sense of 
humor. 




Speaking of fun 
game play, Hudson 
is working on an 
as-yet-untitled se- 
quel to Bomber- 
man that features a 
multi-player mode. 
Triple your playing 
enjoyment as you 
try to blow up a 
couple of buddies, 
Bomberman style! 
Other titles of note 


included: Bio Force Ape (Seta) for 
its super fast action. Barbie (Hi 
Tech) for its giant character (bigger 
than the new Batman), Smash TV 
(Acclaim) for tons of action with 
no flicker, Roger Clemens MVP 



We caught Howard Phillips at his new post in the 
Lucas Arts / JVC booth. 


Baseball (LJN) for its new angle 
on the diamond and Battletoads 
(Tradewest) because we like it! 



Multi-player action was emphasized with the NES 
Sports Set and Facebail 2000. 


VOLUME 27 95 





super mmo 


Development Dispatch 


Things are heating up for the Super NES as the system’s release draws near. Games of all kinds are planned 
(as you know if you read our 16 -bit software preview last issue) but it looks like one of the system’s initial 
strengths may be fantasy adventure games. Here’s a look at three that are guaranteed hits: 


ZELDA ffl 

While Nintendo Company Ltd. is 
being extremely secretive about 
the third game in the famous 
"Zelda" series, we have heard that 
it should be completed by August, 
with a scheduled release date of 
winter 1991. From what we've 
seen of Zelda HI, all we can say is it 
looks awesome! The game play 
viewpoint harkens back to the ori- 
ginal Legend Of Zelda but has 1 6- 
bit graphics which allow for larger 
characters and enemies as well as 
greater depth and realism. 1 6-bit 



scaling technology is used to 
zoom in and out on the overworld. 

The story behind Zelda III links 
with the past in that the hero is an 
ancestor of Link (also named Link) 
and the main maiden he must res- 
cue is an ancestor of Zelda. Not 
only are the objects in the world 
huge, but the world itself is gigant- 
ic, with many items to find, people 
to talk to and secrets to discover. 
Link has more amazing abilities 
than he had in the other Zelda 
games, and the plot and story are 
also more involved. Be sure to stay 
tuned to Nintendo Power for the 
inside scoop on this super game! 


CASTLE VANIA IS 



We've seen only an early version of Castlevania EZ, 
but it looks very, very good. Maybe we're getting used 
to it, but the Castlevania play control in this fourth in- 
stallment seems to be the best yet. The hero (we're 
not sure if it's Simon, Trevor, or another Belmont) also 
has a few new whip-cracking moves, including the 
ability to whip up and down and to swing across gaps 
using his whip, a la Indiana Jones. The graphics are 
detailed and really give a gothic feel to the game's 
eerie setting. This is another one to be on the lookout 
for! 


SUPER GHOULS 'N GHOSTS 


So far, there's no shortage of challenge in the vari- 
ous Super FamiCom titles we've seen (Darius Twin 
and Gradius HI come to mind as real tests). From play- 
ing the Japanese version of Super Ghouls 'N Ghosts, 
we can say that this looks like the most challenging 
1 6-bit game yet! After a long absence, Arthur returns 
for more battles with the forces of evil. His foes— zom- 
bies, magic users and of course, ghouls and ghosts— 
are all portrayed in supernaturally good graphics. This 
isn't a game for the weak at heart or the easily 
frustrated. 




96 NINTENDO POWER 



GOSSIP GALORE 


THE EMPIRE STRIKES BACK 

Lucasfilm Games and JVC recently announced that they are working 
on an NES game for release in 1992 based on The Empire Strikes 
Back. The game follows the plot of the movie and focuses on the 
adventures of Luke Skywalker. During the course of the game, Luke 
will battle Imperial Walkers on Hoth, finish his Jedi training on Dago- 
bah and rescue Princess Leia from Bespin. As in NES Star Wars, 
vehicles are important, and Luke will be able to ride or pilot a taun- 
taun. Imperial Walker and X- 
wing fighter. The action culmi- 
nates with a detailed light saber 
duel between Luke and Darth 
Vader. 



OVERLORD 

If you like strategy games, check out Overlord for the NES from Virgin 
Games. Overlord pits you against an alien commander in a desperate 
bid to take over a solar system of barren planets. Not only do you have 
to manage resources to terraform and colonize the planets, you have 
to send troops to hold them. Overlord was originally a PC game, but it 
looks like all the complexity and 
graphics translated well to the 
Nintendo Entertainment System. 



DIE HARD 


We recently got a chance to play Activision's interesting NES Die 
Hard game (based on the movie starring Bruce Willis). It includes 
decent artificial intelligence routines for the enemies. They respond 
to your actions and send reinforcements to the floor you're on, and 
your vision is limited to your 
character's line of sight. These 
"fog of war" and "smart" enemy 
features add to the challenge. 



BARBIE 

Move over, G.l. Joe! Soon you won't be the only toy figure that has an 
NES game. Hi-Tech Expressions plans to release a game pak starring 
Barbie in the near future. The game follows Barbie's search for the 
magical clothes and accessories she needs to attend a Royal Fantasy 
Ball. These items are hidden in four fantasy worlds. Even if it's not for 
you, the Barbie video game 
might make a good gift for a 
younger sister who is an NES fan. 




NES PLANNER 

COMING SOON 

Addams Family 
Barbie 

Bio Force Ape 
Bucky O'Hare 
Captain Planet 
Die Hard 

F-15 Strike Eagle 
Home Alone 
Hudson Hawk 
Kick Master 
Nightshade 
Overlord 
Pirates! 

Smash TV 

Star Trek 

Star Wars 

Tecmo Super Bowl 

The Empire Strikes Back 

The Hook 

Tiny Toons 

Ufouria 

Ultima: Warriors Of Destiny 
Where In Time Is 
Carmen Sandiego? 
Where's Waldo 
Wolverine 
WURM 



ActRaiser 
Castlevania IS 
Caveman Ninja 
Darius Twin 
Drakken 
F-Zero 
Final Fight 
Gradius HI 

John Madden's Football 

PGA Tour Golf 

Pilotwings 

Populous 

SimCity 

Super Bases Loaded 
Super Mario World 
Super R-Type 
Super Play 
Action Football 
UN Squadron 


VOLUME 27 97 







BACK ISSUES 


Nintendo Power's back issues are available 
individually. Add them to your collectionIThey 
contain these exciting reviews: 

Volume 14 (July/ Aug. ’90): Rescue Rangers, 
Snake's Revenge, Solstice, Crystalis. 

>folume 1 6 (Sept./ Oct. ’90): Maniac Mansion, 
Final Fantasy, Roller Games, NES Play Action 
Football, Snake Rattle 'N Roll, Kickle Cubicle. 
Volume 18 (Nov./ Dec. ’90): Dr. Mario, Castie- 
vania HI, Little Nemo the Dream Master,Solar 
Jetman. 

Volume 20 (Jan.'91 ): Mega Man M, D6ja Vu, 
Gremlins 2, The Immortal. 

Volume 2 1 (Feb. ’9 1 ): StarTropics, TMNT I : The 
Arcade Game, Quantum Fighter, Magician, 
Ultima: Quest of the Avatar. 

Volutne 22 (March ’91): MetalStorm, Star- 
Tropics, G.l. Joe, Hudson's Adventure Island I . 
Vcumt 23 (April ’91): Power Blade, Sword 
Master, Totally Rad, Monopoly. 

Vohrme 24 (May '91 ): Vice: Project Doom, The 
Adventures of Lolo HI , The Rocketeer, The Lone 
Ranger. 

Volume 2S (June '91 ): Battletoads, Day Drea- 
min' Dovey, NES Open Tournament Golf. 
Volume 26 (Aug. '91): Robin Hood, Rockin' 
Kats, The. Little Mermaid, Bill & Ted's Excellent 
Video Adventure. 


To order your back issues, use the form at the 
front of this issue. 


SPECIAL PACKAGES 


Issues from our first two years are available 
only in special collectors' sets. They cover 
games that are just as great now as they were 
then, so you won't want to miss them. You 
won'tfind these issues at newsstands, and you 
won’t find this information anywhere else! 



The First-Year Set includes in-depth reviews of 
the following games: 

—Super Mario Bros. 2 
—Ninja Gaiden 

— Castlevania H— Simon’s Quest 
— Zelda H— The Adventure of Link 
—Teenage Mutant Ninja Turtles 



The Second-Year Set covers these games: 

—Mega Man E 

—Dragon Warrior 

—Super Mario Bros. 3 

—Tetris 

—Final Fantasy 

These sets are too good to miss! They're avail- 
able only while supplies last, so use the form at 
the front of this issue to order now! 

98 NINTENDO POIVER 


Bulletin Board 


STRATEGY GUIDES 
AND TIP BOOKS 


Nintendo Power's Strategy Guides and tip 
books cover some of the most popular games 
ever and contain the most complete informa- 
tion there is. 

Strategy Guides Now Available: 

Volume 13: Super Mario Bros. 3 
Volume 1 S: Ninja Gaiden H 
Volume 17: Final Fantasy 
Volume 1 9: 4-Player Extra 


Tip Books Available: 

The Legend of Zelda: Tips and Tactics 
How to Win at Super Mario Bros. 


PHONE DIRECTORY 


Nintendo Power Subscriptions 
1-800-521-0900 

Subscriptions arid renewals 
only. Call 24 hours, a day, 7 
days a week. 

Consumer Service 
f-800-255-37d0 

Call for general assist- 
ance or to change your 
address between 4 o j 

and midnight Pacific 
time, Monday through 
Saturday, or 8 a.i 
and 5 p.m. Sunday. 

Game Play Counseling 
1-206-885-7529 

Stumped by a gome? Call our Game Play 
Counselors for help between 4 a.m. and mid- 
night Pacific time, Monday through Saturday, 
or 8 a.m. and 5 p.m. Sunday. It's long distance, 
so before you call, be sure to get permission 
from whoever pays the bill. 



PROJECTION TV REMINDER 


As we pointed out in January's Bulletin Board, 
playing video games on a Projection Televi- 
sion (PT) is risky business. Because of the way 
PTs are designed, any fixed images— not just 
video games— can imprint on the screen. And 
when an image has "burned in," it shows up 
no matter what program you watch. PT 


screens are expensive, so heed the warning 
we print in our manuals: DO NOT USE YOUR 
VIDEO GAMES WITH PROJECTION TELEVI- 
SIONS. Your PT manual should contain a 
warning, too. If you have any problems, con- 
tact your PTs manufacturer. 


PLAYER'S POLL CONTEST WINNERS FROM APRIL { 
1991 ISSUE i 

GRAND PRIZE: A TRIP FOR FOUR TO THE DIEHARD 500 t 

. WINNER: Lee Mullen New Meadows, ID t- 

SECOND PRIZES: BILL ELLIOTT S SUPER NASCAR j 

CHALLENGE GAME PAKS & PIT CREW JACKETS j 

WINNERS: Mark Ah Yo, Aiea, HI; Joshua Bailey, Rockford, IL; Ralph Boyd, Dauphin, PA; ' 
Mercury Capili, Edison, NJ; Dovid Cortes, Colorado Springs, CO;Greg DeVore, Bell Canyon, * 
CA; Nathan Horman, Lowden, IA; Jaime Jones, Hartland, Wl; Aaron Longwell, Coeur 
d'Alene, ID; Dave Ransch, Buffalo, MN. 

THIRD PRIZES: NINTENDO POWER JERSEYS 

WINNERS: Chris Baker, Ooltewah, TN; William Bowers, Las Vegas, NV; Danny Bresnick, . 
Columbia, MD; Brian Carla, Glendale, AZ; David Chambers Jr., Salamanca, NY; Alex y 
Chavez, Santa Fe Springs, CA; Darin Cichowski, Linden, NJ; Kyle Clay Jr., Phoenixville, PA; , 
Matt Corder, Spring Hill, KS; Aaron Decker, Ness City, KS; Tommy DiGianvittorio, Norwood, ' 
MA; Ken Gaffrey, Cando, ND; Jamin Ivan Gahm, Freeport, IL; Scotty Greene, Butler, GA; 
Jered Greenwood, Aurora, CO; Richard Hagge, Elmendorf AFB, AK; Adam Heisinger, 1 
Hecla, SD; Nathan Helder, Kasson, MN; Mark Helmers, Cincinnati, OH; Tyler Holden, Sunny- ! ’ 
side, WA ; Jason Humble, Starks, LA; Ryan Igarashi, Santa Ana, CA ; Patrick Legg, Hartselle, 

AL; Danny Macchione, Kings Park, NY; Michael Makin, Fredericksburg, VA; Scott Martin, > 
Chillicothe, IL; Csaba Mote, Plant City, FL; Kimberly Newsome, Powder Springs, GA; Jason > 
Nold, Portland, OR; Adam O'Brien, Fort Atkinson, Wl; Mary E. Olson, Maple Lake, MN; Dee 
Parker, Westerly, Rl; Kari Prins, Maple Grove, MN; Madonna Pruitt, Terre Haute, IN; Grey » 
Rigney, Lubbock, TX; Tom Robbins, McHenry, IL; Nik Romano, Gouldsboro, ME; Cam Rum- s 
ford, Bellingham, WA; Sandra K. Russi, Chugiak, AK; Brian Schehl, Caldwell, OH; Eric 
Snyder, Painted Post, NY; Mark S. Strang, San Diego, CA;ShmuliTaub, Brooklyn, NY; Steven 
Thiele, Mesa, AZ; Melissa Tingler, Winter Garden, FL; Ffancie Velazquez, Caguas, PR; 
Norman Wilkins, Siletz, OR; Daniel Motthew Worthey, Farner, TN; WHIiam Wu, Alhambra, * 
CA; Gary Young, Kalispell, MT. 










B 

COMING NEXT MONTH: 

SUPER NES GAME FEATURES 

A great lineup of Super NES titles is ready and waiting for the system's 
arrival. Next month, get a better look at games such as Super Mario World, 

Castlevania EZ, Final Fight, and SimCity. 


STAR WARS 


The saga began a long time ago in a galaxy far, far away. Now, through the 
magic of hyper-space, the NES version has arrived. Join Luke Skywalker 
as he raises his Light Sabre against the forces of darkness. 


SMASH TV 


It's time to pick up your presents— and you'd better hurry. Waves of clone- 
like soldiers will flood the room soon, and they're not going to let you leave 
the room without a fight. 


FINAL FANTASY ADVENTURE 

With play that is similar to The Legend of Zelda for the NES, this epic 
Game Boy adventure requires dexterity. As you explore many worlds, you 
must wield your sword with finesse and escape enemy fire. 


Dear Readers , 

I bet everyone has aspired to work on game devel- 
opment, and r m sure it would come as no sur- 
prise to you that the editors of Nintendo Power 
share this dream. But there's a lot more to mak- 
ing a hit game than just coming up with an idea, 
as I found out when I visited Nintendo Company 
Ltd. headquarters in Kyoto, Japan. 

The purpose of my visit was to learn the ropes 
as a communications liaison between Nintendo 
of America. Nintendo Company Ltd, and outside 
developers. Although this wasn't really game 
design, it was about as close as you can get! 

Working in the inner sanctum of NCL R&D. I got 
a chance to see a few top secret projects that the 
general public won't know about for months. As 
a matter of fact, secrecy is so important, even the 
different R&D groups within Nintendo don 't even 
know what the others are working on! Plans are for me to go back this fall to 
work further with the development teams on games for the Super FamiCom 
and Super NES. Til be sure to keep you all posted; that is, if the projects 
aren't top secret! 


Dan Owsen Agent 710 


VOLUME 27 99 






BULK RATE 
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NINTENDO 
ol America Inc. 


45496 69021 1 


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Nintendo, 


Nintendo of America Inc. 
P.O. Box 97043 
Redmond, WA 98073-9743 







4. ETRoAtoT S, 6/*V c 

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